Stellaris

Stellaris

_jb Abandon Colony v4.0.*
Showing 1-6 of 6 entries
Update: 13 Jul @ 5:57pm

Changed Name

Update: 13 Jul @ 5:49pm

Fixed the below issue.

Hey @Burch, just wanted to let you know that the way the mod is scripted now is little bit inconvenient. Because now, if you close the event window by pressing x, it abandons colony by default and kills all the pops. To avoid that you would need to change a bit how this works and create separate event for each option, then assign each of the events to the option. This would prevent the x working as first option by default.

Update: 30 May @ 1:14pm

After play testing I discovered option D did not work, I made a correction and now all options work including the option to abort the Decision. I also colonized 8 plants and did several tests and nothing strange happened. Seems to be working as intended. Please let me know if you have any more problems.

Update: 30 May @ 12:33pm

Corrected am error - see Snow Wolf's post. Will need to test so save your game before using Abandon Colony decision.

Update: 15 May @ 10:16am

Update: 14 May @ 2:13pm