Crystal Project

Crystal Project

Divinity Mod
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Update: 9 Oct @ 12:53pm

----1.1------
Class Changes.
1) Flagellant.
--Bleed Out = Increase damaga/Crit Change/Crit Damage by 5%.

2) Hydrosophist.
--Water Ball = Now remove Burn.
--Winter Blast = Now remove Burn/Warm.
--Cold Snap = Now can hit none freeze enemies.

3) Geomancer.
--Fortify = Now can only target the caster. + Added earth element.

4) Pirokinetick.
--Overcharge = Increase HP cost from 15% to 25%.
--Infectious Flame = Now is lock to only target everything.


---Status Change----
--Water of Life = Increase HP from 20% to 30%.
--Severe Burn = Cant be Heal.
--Soul Snap = Cant be Heal.
--Careful = Grant immunity to interrupt.


----Quality of Life--------
1) Alot of the text fixes.
2) Change the name of the "secret" boss.


---Potential Changes-----
I cant remember if this change where arleady implemented or I make then later and never publish them.

1) Scoundrel: Execute = Replace Stop Debuff with Dual wield restriccion.

2) Melchior: Summon Fragments = Change to be a free action.

Update: 4 May @ 3:30pm