DayZ
Zens Sleeping Mod
Wyświetlanie 1-10 z 13 pozycji
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Aktualizacja: 14 sierpnia o godz. 0:13

Fixed compatibility with Namalsk Survival mod (and any other mods that add new player stats)

Aktualizacja: 28 lipca o godz. 4:10

- Added inbuilt Community Online Tools admin compatibility

Aktualizacja: 27 lipca o godz. 1:39

- Added stringtables to JSON config to make it easier to override text messages

Aktualizacja: 8 czerwca o godz. 19:35

- Fixed some nullpointer errors under certain circumstances
- Set MaximumSecsBuzzedByCombat to zero by default as it can be confusing for players not understanding why they can't sleep after getting attacked by zeds

Aktualizacja: 8 czerwca o godz. 4:11

- Fixed nullpointer in ZenSleep mod when sleeping in tents/modded objects

Aktualizacja: 4 czerwca o godz. 0:39

- Stopped server-side sleep effect manager initializing on Expansion AI (didn't really do anything anyway, is just redundant)

Aktualizacja: 2 czerwca o godz. 22:23

- Fixed crash log when player logs in and receives data before player object is ready to update sleep manager.

Aktualizacja: 30 maja o godz. 22:59

Fixed mod name meta cpp file.

Aktualizacja: 26 maja o godz. 18:54

- Made sure client-side effect handler only loads on controlled client-side player - probably was fine before and never experienced issues, just a precaution to decrease chance of issues with other mods/future vanilla changes etc

Aktualizacja: 26 maja o godz. 18:44

- Updated sleeping bags to be separate entities and increased their slope tolerance for being deployed on angles
- Config JSON structure has been updated, check your profiles folder for a backup of the old file to copy over old config to new file
- New types.xml entries are required for deployed bags - check "extras" folder for an example types.xml config