DayZ
Zens Sleeping Mod
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Aggiornamento: 14 ago, 0:13

Fixed compatibility with Namalsk Survival mod (and any other mods that add new player stats)

Aggiornamento: 28 lug, 4:10

- Added inbuilt Community Online Tools admin compatibility

Aggiornamento: 27 lug, 1:39

- Added stringtables to JSON config to make it easier to override text messages

Aggiornamento: 8 giu, 19:35

- Fixed some nullpointer errors under certain circumstances
- Set MaximumSecsBuzzedByCombat to zero by default as it can be confusing for players not understanding why they can't sleep after getting attacked by zeds

Aggiornamento: 8 giu, 4:11

- Fixed nullpointer in ZenSleep mod when sleeping in tents/modded objects

Aggiornamento: 4 giu, 0:39

- Stopped server-side sleep effect manager initializing on Expansion AI (didn't really do anything anyway, is just redundant)

Aggiornamento: 2 giu, 22:23

- Fixed crash log when player logs in and receives data before player object is ready to update sleep manager.

Aggiornamento: 30 mag, 22:59

Fixed mod name meta cpp file.

Aggiornamento: 26 mag, 18:54

- Made sure client-side effect handler only loads on controlled client-side player - probably was fine before and never experienced issues, just a precaution to decrease chance of issues with other mods/future vanilla changes etc

Aggiornamento: 26 mag, 18:44

- Updated sleeping bags to be separate entities and increased their slope tolerance for being deployed on angles
- Config JSON structure has been updated, check your profiles folder for a backup of the old file to copy over old config to new file
- New types.xml entries are required for deployed bags - check "extras" folder for an example types.xml config