DayZ
Zens Sleeping Mod
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Mis à jour le : 14 aout à 0h13

Fixed compatibility with Namalsk Survival mod (and any other mods that add new player stats)

Mis à jour le : 28 juil. à 4h10

- Added inbuilt Community Online Tools admin compatibility

Mis à jour le : 27 juil. à 1h39

- Added stringtables to JSON config to make it easier to override text messages

Mis à jour le : 8 juin à 19h35

- Fixed some nullpointer errors under certain circumstances
- Set MaximumSecsBuzzedByCombat to zero by default as it can be confusing for players not understanding why they can't sleep after getting attacked by zeds

Mis à jour le : 8 juin à 4h11

- Fixed nullpointer in ZenSleep mod when sleeping in tents/modded objects

Mis à jour le : 4 juin à 0h39

- Stopped server-side sleep effect manager initializing on Expansion AI (didn't really do anything anyway, is just redundant)

Mis à jour le : 2 juin à 22h23

- Fixed crash log when player logs in and receives data before player object is ready to update sleep manager.

Mis à jour le : 30 mai à 22h59

Fixed mod name meta cpp file.

Mis à jour le : 26 mai à 18h54

- Made sure client-side effect handler only loads on controlled client-side player - probably was fine before and never experienced issues, just a precaution to decrease chance of issues with other mods/future vanilla changes etc

Mis à jour le : 26 mai à 18h44

- Updated sleeping bags to be separate entities and increased their slope tolerance for being deployed on angles
- Config JSON structure has been updated, check your profiles folder for a backup of the old file to copy over old config to new file
- New types.xml entries are required for deployed bags - check "extras" folder for an example types.xml config