RimWorld

RimWorld

Lagless Lamps - C#
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Update: 16 Aug @ 5:23pm

[Auto-generated text]: Update on 8/16/2025 5:23:08 PM.

Changed the mod loading mechanism. Defs get edited when RimWorld initializes, should be no issues when loading games
re-enabled comp delay for 1.6

Update: 3 Aug @ 4:17pm

[Auto-generated text]: Update on 8/3/2025 4:17:42 PM.

Mod no longer reinitializes every items comps when a map is loaded. Should lead to fewer unintentional effects.

A game restart is now required to apply changes without issue.

Update: 3 Aug @ 4:14pm

[Auto-generated text]: Update on 8/3/2025 4:15:08 PM.

Update: 20 Jul @ 7:26pm

[Auto-generated text]: Update on 7/20/2025 7:26:26 PM.

Update: 20 Jul @ 9:42am

[Auto-generated text]: Update on 7/20/2025 9:43:02 AM.

Fixed a bug where loading a game for the first time doesn't apply patches.
Applying changes to the add/remove lists now only require a save reload to apply.

Update: 18 Jul @ 12:40am

[Auto-generated text]: Update on 7/18/2025 12:40:39 AM.

Updated to 1.6
No longer supports comp Delaying thus no longer dependent on Harmony.
New Feature: Add or remove things from the patched list right from the mod settings.
Comps are now removed when a save is loaded.
Removing mid game will give a one time harmless error.

Update: 31 May @ 12:33am

[Auto-generated text]: Update on 5/31/2025 12:33:22 AM.

Fixed the bug that prevented refuelables from ticking when the refuelable comp was removed from lamps

Update: 22 May @ 8:36am

[Auto-generated text]: Update on 5/22/2025 8:36:11 AM.

Added patch for notify_usedthistick to undo the fuel scaling when used

now patches things that have ConsumeFuelOnlyWhenUsed = true since the above patch eliminates the need to ignore them.

Update: 19 May @ 9:23pm

[Auto-generated text]: Update on 5/19/2025 9:23:58 PM.

fixed error that shows in the item description for things that only consume fuel when used when slowing down the refuelable comp

Update: 19 May @ 12:20am

[Auto-generated text]: Update on 5/19/2025 12:20:42 AM.

Raised default heatpersecond filter to 10, passive cooler is -11 and campfire is 23 so this number should cover most if not all lamps.

rewrote some logic to be simpler and reordered some criteria checks to make the debug message more accurate.