Stranded: Alien Dawn

Stranded: Alien Dawn

Old Earth Tech - Redux
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Update: 5 May @ 5:40pm

Version 1.09-123

Fixed the nanosteel icons to have lowercase .png extensions. The game is super picky about that.

Fixed a typo in the image path for Chemistry research's description.

Fixed the "outlined" icon for the bayonet. It's the same icon without an actual outline, but should prevent a missing image.

Deleted some older files that aren't used any more.

Update: 4 May @ 11:24am

Version 1.08-121

Added Steel and Nanosteel recipes to the Electric and Gas Furnaces, along with the Cyberpunk Furnace if you have that mod installed.

Also added a CNC machine recipe for Small Motors.

Update: 4 May @ 11:03am

Version 1.08-120

Added Steel and Nanosteel recipes to the Electric and Gas Furnaces, along with the Cyberpunk Furnace if you have that mod installed.

Update: 3 May @ 8:52pm

Version 1.07-119

Minor fix on Assault Rifle FX.

Update: 3 May @ 8:46pm

Version 1.07-118

Another fairly substantial update.

The anvil has been fixed! Immeasurable thanks to Lukeh_ro, it wouldn't have been possible without his help. The colonist is still missing a hammer in their hand during the animation, but that's being worked on.

Added a new weapon, the Assault Sniper. The finest in extreme long range ballistic pew pew, it decimates organic enemies and will do decent damage to robots.

Updated the models for the Blunderbuss, Smoothbore, Bolt Action Rifle, Semi Auto Rifle, Full Auto Rifle, M1911, Colt Peacemaker Revolver, and Pump Shotgun with shiny new ones so they're no longer using Beyond Stranded or vanilla.

Rudimentary Power research moved to the Power column.

Weapon Forging and Advanced Weapon Forging research moved to the Defense column.

Adjusted the fire and critical rate on the pistols and rifles for better balancing and reflection on their tier and weapon type. The Automatic Rifle in particular is now very automatic.

Update: 2 May @ 6:49pm

Version 1.07-075

Changed ammo to be under Crafting Materials instead of Electronics in the top UI resource menu.

Update: 29 Apr @ 8:47pm

Version 1.06-072

The following buildings can now be upgraded to (or downgraded from if you want to for some reason) modern versions once they're available to you:

Analog fridge, analog freezer, windmill, lead battery.

Update: 29 Apr @ 6:35pm

Version 1.06-070

One step closer to fixing the anvil properly. Colonists now approach it and face the right direction. Animation is still broken, but we're getting there. Many thanks to lukeh_ro for his help!

Changed the vanilla 1.0 and 2.0 Snipers to 60m and 80m range respectively in order to be on par with the long range weapons in the mod.

Increased the arc from 35 degrees to 90 degrees for the Naginatas, wasn't having the intended effect with such a narrow attack cone.

Update: 24 Apr @ 9:26pm

Version 1.05-064

Fixed another research quirk. Updated the damage icons on some of the new weapons, more to come.

Update: 24 Apr @ 12:12am

Version 1.04-063

Fixed a couple research quirks.