RimWorld

RimWorld

Automatic Work Assignment
Showing 41-49 of 49 entries
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Update: 2 May @ 2:07pm

[Auto-generated text]: Update on 5/2/2025 11:07:06 PM.

* (Hopefully) fixed issue where critical work subs would fail repeatedly and spam notifications.
* Added Combat Extended set loadout on assignment task.
* Added highlighting of pawns assigned to task when hovering over it in the manager.
* Fixed default configuration failing to generate without Biotech installed.

Update: 28 Apr @ 10:18am

[Auto-generated text]: Update on 4/28/2025 7:18:30 PM.

* Fixed work priority labels being offset with UI scaling.
* Added default work specification generation for new games.
* Refactored pawn settings (fitness, conditions, on-assignment tasks) to include references to their defs.
** All setting labels and descriptions are now sourced from defs, this changes some names and descriptions.
** This will make it a lot easier to make translations down the line.
** This might cause some things to break, let me know if that happens.
* Added tooltips to critical, specialist, and commitment settings.

Update: 25 Apr @ 3:15am

[Auto-generated text]: Update on 4/25/2025 12:15:19 PM.

* Replaced "Incremenetal" setting with "Specialist" setting.
** The Incremental setting will make a return later.
** Specialist work specs will exclude pawns from being assigned works further down the list.
* Added commitment limit condition.
* Added commitment fitness function.

Regarding the Incremental function, the idea was to allow the user to interweave assignments marked as incremenetal, but in practice it just didn't work. I intend to reintroduce this concept later down the line, with the implementation of work specification groups, wherein you can then interweave work within a group.

Update: 22 Apr @ 6:05am

[Auto-generated text]: Update on 4/22/2025 3:05:32 PM.

* Implemented building count worker amount.
This allows you to synchronize worker amount with the amount of a given building.
* Implemented require full capability setting.
Toggling this off allows a pawn to be assigned even if they're incapable of some of the work, but not all.
* Implemented saving, loading, and importing of configurations.
* Improved handling of missing defs when loading configs.

Update: 20 Apr @ 8:10am

[Auto-generated text]: Update on 4/20/2025 5:10:36 PM.

Update: 19 Apr @ 4:18am

Update on 4/19/2025 1:18:05 PM.

* Fixed another issue in work assignment algorithm.

Update: 18 Apr @ 7:04am

Update on 4/18/2025 4:04:28 PM.

* Fixed issue in assigning algorithm.

Update: 17 Apr @ 11:57pm

Update on 4/18/2025 8:57:24 AM.

* Added patch for Better Pawn Control. It's not perfect, and changes outside of work priorities may take multiple tries. Work priorities should work just fine though.
* Added patch for Pawn Badges.
* Added passion count pawn fitness function.
* Added mod settings.
* Fixed auto-resolve setting not persisting across saves.
* Changes auto-resolve to be off by default.
* Added setting to ignore work types not included in any work specification, when resolving work.

Update: 15 Apr @ 12:08pm

[Auto-generated text]: Initial upload.