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I also do have problems with auto assignment when using Vanilla Skills expanded. After looking into it a but further, I can confirm your suspicion: A critical passion reduces the learning speed to 25% for every other skill, which leads even burning passion skills not being assigned via the "Has Passion" condition, because they tend to land far under 50% learning speed. Now I'm a bit stuck, because I still want to auto-assign such pawns to their other passions, for diversification and also the mood buff. Especially when the critical-passion-skill is meele.
@Lessïlera I'm aware of this issue, and I do plan to add a compatibility patch. Don't know when though, as I have been busy with other projects recently.
I'm not sure what you mean by auto. Auto resolve? That just auto resolves work periodically.
I do realize your questions might just have been examples, but I figured this was better than nothing lol
Commitment affects pawn prioritization, by de-prioritizing pawns that are already committed to other work. For instance, if you have two pawns, A and B, each with 75% and 25% existing commitments respectively. New work with a commitment of 50% will then prioritize pawn B, in order to avoid over-comitting pawn A.
There are multiple different "if" functions, but in short they work by checking a condition, and return one or another value depending on the condition.
how does the If function works, how do I setup job that prioritizes passion and then skill, what is auto, etc
To the mod author, I say Thank you for making this, and this really needs a good starter guide or tutorial with pictures.
Regarding the ordering issue, I am aware of this. It happens due to post processors (internal name for on assignment tasks) being executed in a different order. In theory it shouldn't be too complicated to fix, I just haven't gotten around to it.