Crusader Kings II
Auto Build
Показані результати 1–10 із 38
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Оновлено: 10 верес. 2022 о 9:27

Updated for latest patch - should be functional again.

Оновлено: 16 берез. 2021 о 19:10

Оновлено: 20 листоп. 2019 о 0:21

Second time is the charm. Now the custom_tooltip/turkish thing is fixed. Probably.

Оновлено: 19 листоп. 2019 о 20:26

Added a fix (I think) for potential blocks with custom_tooltips getting left in and confusing things when used in a different context (such as location) where they make no sense.

In practical terms, this made things like Turkish rulers not build riding grounds.

Оновлено: 26 лип. 2019 о 18:11

Added checks to avoid trying to build buildings that are replaced by other buildings (such as stables in the case of Egyptian culture, for instance)

Оновлено: 7 лип. 2019 о 13:28

Updated for 3.2.

Оновлено: 20 квіт. 2019 о 20:51

Оновлено: 20 квіт. 2019 о 20:51

Оновлено: 13 січ. 2019 о 22:39

Forgot to turn off some debug statements (e.g. log = "") that aren't necessary and just serve to make the mod bigger and probably slow things down a bit.

Оновлено: 13 січ. 2019 о 22:33

Fixed issues with discounts. It's now possible to reduce the build time and build cost to 1, provided you can stack modifiers sufficiently. In Vanilla this is challenging; in some mods (i.e. ModDB versions) it was easier.