Garry's Mod

Garry's Mod

Glide // Burnout Paradise Remastered - Vehicles
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更新于:9 月 16 日 下午 10:37

- Adjust PCPD Special police chatter functionality, so that it doesn't always play a sound every time you enter if enabled.

更新于:9 月 16 日 下午 5:49

- Added option to disable PCPD Special police chatter (Can be accessed via the Utilities tab.)

更新于:9 月 16 日 上午 7:58

Following changes done by Matsilagi (Scripting) and Necrossin (Particles). Thanks!
- GT Nighthawk now has scanner particle effects when boosting (Must have Circular Functions to boost)
- PCPD Special now randomly plays police radio chatter.

更新于:9 月 15 日 下午 4:50

- Adjusted R-Turbo Roadster, 616 Sport, and Rai-Jin Turbo engine streams.

更新于:9 月 13 日 上午 7:55

- Reverted Hawker Mech cleanup as it causes to switch the boost twice.

更新于:9 月 12 日 下午 5:55

- GT Nighthawk and GT Toy Nighthawk now raises its spoiler when boosting (Must have Circular Functions addon to boost) (Once again, thanks Matsilagi!)

Note: Currently doesn't turn its lightbars on. Will be implemented in a later update.

更新于:9 月 12 日 下午 12:37

- Updated FV1100, FV1100-TI and Firehawk V4 scripts to now spawn "Chrome" finishes.

更新于:9 月 12 日 上午 11:11

Following changes are done by Matsilagi (Thanks!):
- Boost Looping sounds are now their own sound soundscript and duplicate calls to looping sounds have been removed.
- Toy Cavalry now uses Cavalry exhaust pops, since they are basically the same.
- Added base class definition for all Paradise Vehicles.
- Turbo blowoff and looping sounds are now randomized.

Other changes:
- Takedown 4x4 (All variants) now uses Pioneer exhausts pops for the same reasons of the Toy Cavalry.
- Added base class definition for all Traffic Vehicles.
- SI-7 now uses their own exhaust pops rather than the default pops.
- Cleaned up Hawker Mech code.
- Adjusted Inferno Van engine stream volume.

更新于:9 月 8 日 下午 8:19

- Fixed Hawker Mech not reverting to Stunt boost handling when switching to Stunt boost.

更新于:9 月 8 日 下午 6:43

- Hawker Mech now has the ability to switch boost type. Note that handling will also change on the fly when switching boost (Many thanks for implementing the boost switch mechanic, Matsilagi!)