Crusader Kings III

Crusader Kings III

War Lords
Hiển thị 1-10 trong 25 mục
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Cập nhật: 18 Thg09 @ 7:25am
bởi shit head

v1.22

- Compatibility with CK3 v1.17

Cập nhật: 19 Thg05 @ 8:31am
bởi shit head

v1.21

- Add new game rule for administrative realms, which gives them the option to either ignore / follow commander limitation rules
- Add new game rule for hired mercenaries, separating them out of the base "Leaders" tier 0 rule

Cập nhật: 3 Thg05 @ 4:40pm
bởi shit head

v1.20

- Change Marshal modifier advantage bonus to a combat roll bonus

Cập nhật: 1 Thg05 @ 12:54pm
bởi shit head

v1.19

- Update for Crusader Kings 1.16

Cập nhật: 22 Thg04 @ 11:40am
bởi shit head

v1.18

- Move ruler story cycle logic into simpler weekly global story cycle

Cập nhật: 17 Thg04 @ 1:18pm
bởi shit head

v1.17

- Give Marshal councilors an advantage bonus modifier that scales with liege tier (like the prowess bonus). This is implemented as a character modifier rather than a councilor position modifier in order to maintain compatibility with total conversion mods.

Cập nhật: 13 Thg04 @ 4:44am
bởi shit head

v1.16

- Allow player to lead AI armies if they are a trusted commander

Cập nhật: 9 Thg04 @ 12:46pm
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v1.15

- Show Marshals that don't meet criteria to command in commander list, but with a description explaining why they're ineligible

Cập nhật: 7 Thg04 @ 12:19pm
bởi shit head

v1.14

- Add game rule that allows rulers to place their marshals in command

Cập nhật: 5 Thg04 @ 12:42pm
bởi shit head

v1.13

- Fix AGOT compat issue where women would serve as knights regardless of prowess

- Fix AGOT trait stubs showing in vanilla ruler designer