Crusader Kings III

Crusader Kings III

War Lords
1–10/25 bejegyzés mutatása
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Frissítés: szept. 18. @ 7:25
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v1.22

- Compatibility with CK3 v1.17

Frissítés: máj. 19. @ 8:31
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v1.21

- Add new game rule for administrative realms, which gives them the option to either ignore / follow commander limitation rules
- Add new game rule for hired mercenaries, separating them out of the base "Leaders" tier 0 rule

Frissítés: máj. 3. @ 16:40
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v1.20

- Change Marshal modifier advantage bonus to a combat roll bonus

Frissítés: máj. 1. @ 12:54
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v1.19

- Update for Crusader Kings 1.16

Frissítés: ápr. 22. @ 11:40
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v1.18

- Move ruler story cycle logic into simpler weekly global story cycle

Frissítés: ápr. 17. @ 13:18
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v1.17

- Give Marshal councilors an advantage bonus modifier that scales with liege tier (like the prowess bonus). This is implemented as a character modifier rather than a councilor position modifier in order to maintain compatibility with total conversion mods.

Frissítés: ápr. 13. @ 4:44
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v1.16

- Allow player to lead AI armies if they are a trusted commander

Frissítés: ápr. 9. @ 12:46
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v1.15

- Show Marshals that don't meet criteria to command in commander list, but with a description explaining why they're ineligible

Frissítés: ápr. 7. @ 12:19
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v1.14

- Add game rule that allows rulers to place their marshals in command

Frissítés: ápr. 5. @ 12:42
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v1.13

- Fix AGOT compat issue where women would serve as knights regardless of prowess

- Fix AGOT trait stubs showing in vanilla ruler designer