Crusader Kings III

Crusader Kings III

War Lords
25 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 18 Eyl @ 7:25
Güncelleyen: shit head

v1.22

- Compatibility with CK3 v1.17

Güncelleme: 19 May @ 8:31
Güncelleyen: shit head

v1.21

- Add new game rule for administrative realms, which gives them the option to either ignore / follow commander limitation rules
- Add new game rule for hired mercenaries, separating them out of the base "Leaders" tier 0 rule

Güncelleme: 3 May @ 16:40
Güncelleyen: shit head

v1.20

- Change Marshal modifier advantage bonus to a combat roll bonus

Güncelleme: 1 May @ 12:54
Güncelleyen: shit head

v1.19

- Update for Crusader Kings 1.16

Güncelleme: 22 Nis @ 11:40
Güncelleyen: shit head

v1.18

- Move ruler story cycle logic into simpler weekly global story cycle

Güncelleme: 17 Nis @ 13:18
Güncelleyen: shit head

v1.17

- Give Marshal councilors an advantage bonus modifier that scales with liege tier (like the prowess bonus). This is implemented as a character modifier rather than a councilor position modifier in order to maintain compatibility with total conversion mods.

Güncelleme: 13 Nis @ 4:44
Güncelleyen: shit head

v1.16

- Allow player to lead AI armies if they are a trusted commander

Güncelleme: 9 Nis @ 12:46
Güncelleyen: shit head

v1.15

- Show Marshals that don't meet criteria to command in commander list, but with a description explaining why they're ineligible

Güncelleme: 7 Nis @ 12:19
Güncelleyen: shit head

v1.14

- Add game rule that allows rulers to place their marshals in command

Güncelleme: 5 Nis @ 12:42
Güncelleyen: shit head

v1.13

- Fix AGOT compat issue where women would serve as knights regardless of prowess

- Fix AGOT trait stubs showing in vanilla ruler designer