Crystal Project

Crystal Project

DaiNekoIchi's Job Pack
Showing 1-10 of 13 entries
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Update: 1 May @ 12:28am

[v2.0.4]
Eclipsar Fixes and Adjustments
- Removed LP requirement for the first tier water skill, so that the Eclipsar can still use a skill on first turn.
- Removed the Sun Force & Moon Force removal for the last tier skills, so that they won't be considered as stance changes.

Update: 1 May @ 12:27am

[v2.0.4]
Eclipsar Fixes and Adjustments
- Removed LP requirement for the first tier water skill, so that the Eclipsar can still use a skill on first turn.
- Removed the Sun Force & Moon Force removal for the last tier skills, so that they won't be considered as stance changes.

Update: 16 Apr @ 2:57am

[v2.0.3]
Randomizer Fix
- Added the quest classes in exception list so they will not be randomized
Doomsayer Adjustments
- Decreased Doomsayer boss HP
- Adjusted damage of Abyssal Surge and Chthonic Rupture
- Adjusted MP cost and damage of The Unmaking (too OP that it killed the final boss quick)

Update: 15 Apr @ 7:50pm

[v2.0.2]
Rhetorist Fixes and Adjustments
- Chant recovery calculation fix
- Cooldown + 1 for the more powerful Speeches (Condemn, Vast Decree, Swift Word)
Harmacist Adjustments
- Made the Tincture line consume as much items as the Tonic line and increased the frostbite chance
Suppressor Fixes
- Extract Mana had MP recoil instead of MP absorb
- Changed Profuse Magic to Diminish Magic to keep the class in theme
Doomsayer Fixes
- Quest dialogue had a small spelling error, fixed that
- Added missing animations for spells

Update: 7 Apr @ 6:58pm

[v2.0.1]
Deltaic fixes
- NPC doesn't disappear after initial battle
- Passives were free

Update: 7 Apr @ 8:12am

[v2.0.0]
The new classes have been released!
Status growth adjustment to the existing past classes - they still seemed pretty strong, so I tried to balance them out.

Update: 7 Apr @ 8:10am

The new classes have been released!
Status growth adjustment to the existing past classes - they still seemed pretty strong, so I tried to balance them out.

Update: 1 Apr @ 10:10pm

More balancing changes, this time for Horologist and Eclipsar. I've toned down a lot of abilites that seemed really powerful, so that it matches or at least be a little more powerful than vanilla abilities. I might've adjusted a few more abilities, but I don't remember it too well, though it should be fine!

Update: 1 Apr @ 7:52am

More balancing for Harmacist, Gamester, and Conductor.

Suppressor Changes:
- Reworked Suppressor's Magichase to jump their own turn after the target's magic attack.
- Magichase should now be exclusive to Suppressor, while Mana Repression is replaced as the learnable passive in the tree.

Update: 31 Mar @ 12:29am

Adjusted Conductor spell costs and damage
Fixed Master Conductor sprite (still used Beatsmith sprite)