Crystal Project

Crystal Project

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DaiNekoIchi's Job Pack
   
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Tags: Job, class
File Size
Posted
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1.778 MB
28 Mar @ 3:49am
1 May @ 12:28am
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DaiNekoIchi's Job Pack

Description
Introduces 10 new classes that mostly have their own small mechanics.

Classes from Crystals:
Harmacist - You read that right! An offensive version of the Chemist that infuses mana into items to deal damage.
- Uses items and adds in Mnd to deal damage to enemies. Deals Burn for Tonics, Frostbite for Tinctures, and Blind for Fenix items. Also utilizes a few miscellaneous items.
Suppressor - A tank that specializes in countering and suppressing magic.
- Anti-magic debuffs and mechanics. Has a powerful attack that empties own MP.
Gamester - A strange luck-based class. Potentially packs a lot of damage.
- Passives and skills offer a lot of variance and can build with either Str or Mnd. Has a few random surprises.
Conductor - A mage that harnesses the power of sound to support allies and decimate enemies.
- Has an evolving buff/debuff mechanic that increases damage of specific spells.
Horologist - An attacker that is very deadly against slowed enemies.
- Dex/Agi DPS that has skills that deal 50% more damage to targets under Slow debuff.
Eclipsar - A powerful fire attacker and water mage hybrid.
- Has an alternating stance and debuff (the statuses interchange every turn) and can deal big damage with the right conditions!

Classes from Quests:
Deltaic - A powerful attacker with water, and a steadfast defender with earth.
- Dedicated unarmed DPS, imprinting water weakness with water stance, a lot of self-buffing with earth stance.
Terpsichorean - A battlefield dancer that can attack while providing support.
- Has a stacking buff mechanic that gets consumed when buffing/debuffing enemies.
Rhetorist - Uses the power of words to support allies and demoralize enemies.
- Utility spells that have no MP cost, all cast time and turn cooldowns.
Doomsayer - Pays with their own life to apply powerful debuffs, and uses magic to trigger effects upon death. Often doesn't discriminate between ally and foe.
- A unique class that thrives off their own death.

Crystal Locations:
Harmacist - Boomer Society - Behind the left side of the building.
Suppressor - Castle Courtyard - East side, on the moat behind the one leading to Cobblestone Crag.
Gamester - Jojo Sewers/Capital Courtyard - Second sewer waterfall from the right, under the eastern side of the bridge from the courtyard.
Conductor - Continental Tram - East of the platform on the Sara Sara Bazaar side.
Horologist - Jidamba Eaclaneya - In the Fish Room with the Stardust Wand.
Eclipsar - Overpass - On the top of the tree between Shoudu and Okimoto N.S.
The masters for each class should be nearby or just around the general area.

Quest NPC Location Hints:
Deltaic - He probably likes to be in places where land meets water. You can find him pretty early.
Terpsichorean - There's this lonely temple that's been abandoned. She's probably seeking shelter under there.
Rhetorist - There are three locations where he can spawn. His apprentice is in the Capital who can probably help you.
Doomsayer - He's in the Spawning Meadows. Trust me.
Most of the quest classes have locked skills, and will require a little bit (or a lot) of questing to unlock the rest of their kit!
The quests NPCs themselves are the masters for these ones.

End-game addition:
If you have access to the Jade Cavern, there is also a new NPC that trades the respective Seals for equipment!

Latest Change: v2.0.4
Eclipsar Fixes and Adjustments
- Removed LP requirement for the first tier water skill, so that the Eclipsar can still use a skill on first turn.
- Removed the Sun Force & Moon Force removal for the last tier skills, so that they won't be considered as stance changes.
8 Comments
Ben&Ben 19 Apr @ 4:48am 
yeah, i think this is the case, thank you for the assist.
DaiNekoIchi  [author] 19 Apr @ 4:01am 
@Ben&Ben I've added the NPC location in the additional images for the mod. If it still doesn't show up, make sure you haven't added the mod mid-game with other mods, that tends to break most of them. I recommend playing a new game if that is the case.
Ben&Ben 17 Apr @ 2:37am 
Can you provide a screenshot, been searching for it now for 2 hrs, still cannot be seen, or are there any quest before the npc will pop out/
DaiNekoIchi  [author] 16 Apr @ 2:58am 
@Ben&Ben The Deltaic is on top of some rocks, south of the Seaside Cliff area, you'll probably need to do a little bit of platforming to get there.
Ben&Ben 15 Apr @ 10:47pm 
I could not find the Deltaic, i know he was in seaside cliff, but tried to circle around again on this playthrough, but could not find him.
DaiNekoIchi  [author] 28 Mar @ 7:03pm 
@呶呶 Bot feel free to make a localization pack for this! I appreciate you asking for permission :hypnospacesmile:

@RotsNai I made a mistake of putting him in an obnoxious position, he's in the room behind Quizard, upper left on one of the + shaped bookshelves.
呶呶 Bot 28 Mar @ 5:38pm 
Hello, I am currently in the process of translating a large number of interesting MODs into Chinese and have completed nearly a hundred so far. I would like to include your work in this translation collection too. The current localization work as a language pack, meaning users will need to subscribe to both your original MOD and the Chinese localization file -- No modifications will be made to your original MOD. However, I still believe i should seek your permission before starting the translation work. Thank you!
RotsNai 28 Mar @ 10:23am 
I couldn't find the NPC that trade seals, not sure if I did something wrong