tModLoader

tModLoader

WHummus' Calamity/Thorium Balancing
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Update: 16 May @ 11:34am

Version 0.7.4.2 has been published to Stable tModLoader v2025.3

- Nerfs to Milky Way, Nightmare Freezer and an increase to the Contracts cooldown

Update: 16 May @ 6:54am

Version 0.7.4.1 has been published to Stable tModLoader v2025.3

- Buffs to Renew, Wind Chimes and Bone Trumpet

Update: 15 May @ 9:04am

Version 0.7.4 has been published to Stable tModLoader v2025.3

- Some more changes from the Infernal Eclipse of Ragnarok mod, White Dwarf armor's set bonus (and enchantment from Community Souls Expansion) now have a cooldown of 2 seconds
- Alongside this Renew and Birthplace of Stars have a gained a 5 second cooldown, with my original Renew nerf being removed to compensate
- The life regen boosts given to the Subspace wings and Terrarium wings have been toned down to 2 and 4 respectively

Update: 14 May @ 2:02pm

Version 0.7.3 has been published to Stable tModLoader v2025.3

- Inspiration decreases have been added to the following weapons, Sonar Cannon, Nocturne, Cobalt Gong, Hell's Bell and Wind Chimes
- Balance changes made to the Jellyfish Jam, Return to Sludge, Violince and Calaveras
- Thanks to Akira of the Infernal Eclipse of Ragnarok mod, Soul Anchor has now been massively nerfed (but most likely still very strong in a difficuly like Infernum)
- also from IEoR, Scythe of the Abandoned God now scales throughout the game and should roughly be on par if slightly better than the best options at those tiers of progression
- Crackshot Colt has received some buffs and Midas Prime's usability has been improved

Update: 13 May @ 12:22pm

Version 0.7.2 has been published to Stable tModLoader v2025.3

- This mod now features the auto-thorium boss scaling from Infernal Eclipse of Ragnarok
- The Primordials have been moved to post DoG in line with what is intended by Thorium Bosses Reworked, and it's weapons have been adjusted accordingly.
As well as this, Reality breakers will now be on that same tier, also rebalanced
- Champion's Swift Blade is now considered "Melee" instead of "True Melee"
- Bat scythe's thrown projectile now deals damage every tick so it should now deal more damage
- Fire Hazard has received yet another nerf
- Catalyst's Scythe of the Abandoned God now also shares the True damage change of being weaker with summons active
- Fixed an issue that made Rune of Kos bosses unspawnable post Providence if the Ragnarok config for "Providence Spawning Changes" is true

Update: 12 May @ 3:07pm

Version 0.7.1 has been published to Stable tModLoader v2025.3

- As part of a collaboration with the Infernal Eclipse of Ragnarok team, added their changes to make the Ragnarok armor helmets craftable via ecto-mist crafting the unofficial bard/healer helmets
- Also added as part of this their changes to the Magick staff, finally having it inflict every debuff of it's ingredients
- A few whip changes, the Leather whip is now craftable for 8 leather at a loom, the Snapthorn in Catalyst has it's attack speed nerf removed and Coral Crusher has been buffed a smidge

Update: 11 May @ 3:25pm

Version 0.7.0.1 has been published to Stable tModLoader v2025.3

- Fixed the issue where the "Boots" toggle in community souls expansion needs to be turned off in order to work with this mod

Update: 11 May @ 9:32am

Version 0.7 has been published to Stable tModLoader v2025.3

- Added the initial balance changes for weapons up until the first Mech boss, including Borean Strider, Pirate invasion and Fallen Beholder drops
- This also applies for the Lodestone and Valadium weapon sets available post Fallen Beholder
- And finally a few other weapons getting balanced, namely Arctic Reinforcement, Shu's Wrath and Mortar Staff

- With the most recent update of Thorium Bosses Reworked adding a full stealth strike to Pocket Energy Storm, the nerf based on the old bug has been removed
- Removed the Lodestone Javelin and Valadium Throwing Axe as they are far too similar to many existing weapons and fill no new niche at the stage in the game they are obtained

Update: 10 May @ 11:31am

Version 0.6.3 has been published to Stable tModLoader v2025.3

- The scythe projectile soul essence gain granted by the Executioner's Contract and the Sealed Contract now function on a 12 tick cooldown, preventing them from making you borderline invincible anymore
- To compensate however, these two accessories are now moved back to the tiers I placed them before, being Executioner's Contract post Lunatic Cultist and Sealed Contract post Polterghast

Update: 9 May @ 1:18pm

Version 0.6.2 has been published to Stable tModLoader v2025.3

- Made a sweeping change to most true melee scythes to change their internal cooldown for gaining soul essence, now they should generate it way faster, making them a stronger sustainability option
- Had another few balance changes to scythes in accordance with this
- Finished off the first pass of balance changes for the last of the Ragnarok mod weapons
- Updated the colours for the new tooltip additions
- A buff to Mjolnir and Oneirophobia