Barotrauma

Barotrauma

The Ratte
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Update: 17 Oct @ 10:09am

- Nothing new, just updated the actual content package name. Hopefully nothing breaks.

Update: 17 Oct @ 9:57am

- Minor update patch to remove dependency for Bigger Storage Cabinets as it is NOT a necessary mod.
- Disconnected ballast pump from battery system as is no-longer required to deliver water from the tank to water sprinklers in fire-related emergencies.

Update: 29 Sep @ 10:36am

- Replaced all storage objects in lower diving suit room and fabrication room to use storage shelves from EK Forked.
- 4 Storage Shelves linked to Fabricator and Deconstructor.
- Removed dependency for Agriculturalist Job.
- Added dependency for Bigger Storage Cabinets.

Update: 4 May @ 6:33am

- Modified AI waypoint pathing; removed duplicate nodes; AI should now be able to find the turret periscopes; possible fix for being stuck on ladders.

Update: 8 Apr @ 6:09pm

-Fixed lack of starter fuel rods in locker next to reactor. You now-start with 16 normal uranium; 4 thorium; 2 fulgurium rods. Is it overkill, I dunno but if you REALLY need it then use it.

Update: 8 Apr @ 5:31pm

- Proper loader base + lower-back turret link fix.

Update: 8 Apr @ 5:23pm

- Actually-fixed missing link between loader base and lower-back turret hardpoint.

Update: 8 Apr @ 5:12pm

- Fixed missing connection between one of the loaders and its related turret hardpoint.
- Softened lighting in some areas to reduce eye strain during gameplay.

Update: 25 Mar @ 2:08am

- Updated Fabrication storage links
- Updated Medical Fabricator storage links
- Replaced Portable Deconstructor with normal Deconstructor.

Update: 25 Mar @ 1:53am

- Updated ship preview image. See previous changelog entry for major details.