Barotrauma

Barotrauma

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The Ratte
   
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2.289 MB
24 Mar @ 8:04pm
17 Oct @ 10:09am
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The Ratte

Description
This T2 ship is a little-big for its class, but comes equipped with 4 standard-size normal weapon hardpoints plus a large hardpoint for serious firepower, backed up by individual supercapacitors and an overkill reactor! She's a pricey girl, but you can handle her right, Captain?

Important Note: The Ratte is rather-large, and may not be able to squeeze through the entryway required to visit the FINAL vanilla end-game biome(s). There may be mods available to make this entrance larger.


FAQ
Q: What's that switchboard by Navigations do?
A: You can use this switchboard to turn on or off fire suppression systems to certain rooms even if the power goes out! Just be sure to turn on the backup batteries first.

Q: How long can I expect these batteries to last during an outage?
A: Probably 20-60 seconds depending on charge level.

Q: How-long does it take for the backup batteries to fully-charge?
A: Probs up to 15 minutes. By that time, you wouldn't even have a power outage in the reactor unless your junctions are crap.

Q: What's the middle periscope do?
A: It's tied to a large weapon hardpoint! You can buy a corresponding shipboard turret weapon for probably a hefty sum of money at a Chief Mechanic. This is tied to the bottom of the ship.

Q: What's that empty middle-right periscope do?
A: It's tied to a standard weapon hardpoint! You can buy one for probably a few-grand at your local Chief Mechanic. This is tied to the upper-right(front) section of the ship.

Q: Help! The submarine updated but it's not applying mid-campaign!
A: You can use the Barotrauma Save Decompressor tool to swap the ship files, but be aware that you will revert to item and object assets that are standard on the submarine, including weapon configurations. You can get the tool here: https://github.com/Jlobblet/Barotrauma-Save-Decompressor

Q: Since this submarine is a gunship, how-much damage will it tank?
A: All of the hull platings you see here have been given a dual-layer exterior, both with upgraded durability values. It may take longer to repair each section of armor (which is divided), but it will also take longer for most attacks to cause a Hull Break. Please-ensure that you give your crewmates the appropriate servicing equipment to deal with this quickly. Yes, even the airlock down south has extra armor.

Q: Help! What's the best way to sort out the 4 new shelves linked to the Fabricator and Deconstructor??
A: Please refer to the 3rd image provided for the submarine mod's gallery! We'd thought this would be easier for newer crew to look at and use!