Crystal Project

Crystal Project

Eeveelutions Classes
Visar 1–10 av 51 poster
< 1  2  3  4  5  6 >
Uppdatering: 5 okt @ 8:36

Nerfs to add phase of Optional fight

Uppdatering: 15 maj @ 22:46

Small nerfs to Leaf Blade, X Scissor, Poison Tail, and Buzzy Buzz.

Uppdatering: 15 apr @ 13:13

Changed Superboss fight to require level 60 to better suggest it is a very endgame boss.

Uppdatering: 15 apr @ 10:20

Reverted Swift back to what its supposed to be.

Uppdatering: 14 apr @ 23:19

Fixed music in refight of Superboss.
Superboss now automatically gets next turn when critical HP once to make skipping Phase 3 much less feasible.

Uppdatering: 14 apr @ 23:01

Number of adjustments to Superbosses AI to make the final phase slightly more consistent and less RNG dependent on how difficult it is.

Uppdatering: 14 apr @ 22:30

Fixed Baddy Bad to be once per fight.

Uppdatering: 14 apr @ 21:56

Removed Interrupt from Zap Cannon

Uppdatering: 14 apr @ 21:35

Fixed issue with Superboss refight dialogue.
Fixed edge case with Superboss AI.
Nerfed Bubbly Heal potency.

Uppdatering: 12 apr @ 23:36

Additional changes to Phase 3 to slightly increase difficulty of dps check.