Crystal Project

Crystal Project

Eeveelutions Classes
38 Comments
Karma  [author] 4 Oct @ 10:58am 
Hi Circe, sorry it took me so long to respond to this comment, Steam never lets me know when theres new comments even when im subscribed to my own thread and it drives me crazy.

I tried reproducing this on my end but was unsucessful. Could you give me the full list of mods you are using?
Circe 8 Sep @ 2:12pm 
Hey, been doing further testing, I'm like 90% sure now that it is a conflict somewhere - in addition to those issues, one of the classes has the Star Knight's icon (I also have that class enabled)

The good news is that so far I've noticed zero actual mechanics issues, so it's easy enough to tune out.
Circe 6 Sep @ 10:02pm 
https://i.imgur.com/tMCf3aP.png Hey, having some icon issues with the classes now. I am using a number of other mods, but since IIRC you were using added sprites of your own for these icons it shouldn't be a conflict, I think? But I may be wrong. Everything else (so far) still seems to work fine.
Karma  [author] 10 Jul @ 4:35pm 
You don't need the Ibek, you can also get it by dropping down from boomer society
Vanitas 9 Jul @ 10:21pm 
@Alexander You're gonna need the Ibek, it's slightly north of the broken bridge
Alexander 8 Jul @ 8:38am 
Where do you find the Leaf stone in the reprise? I've been looking for a while.
Karma  [author] 19 May @ 11:24am 
@ContrarianQueen Thanks for catching that, I have added credit to her in the description!
ContrarianQueen 17 May @ 5:08pm 
Hi! The Sylveon sprite was made by baronessfaron! https://sprites.pmdcollab.org/#/0700

Could you please add credit to her in the description?
Karma  [author] 1 May @ 1:36pm 
@Shadrel Foxen That bug should have been fixed a few builds ago. I double checked it on my side and Swift does a normal amount of damage. It seems your workshop build is out of date for some reason. If its not able to auto update, try unsubscribing and resubscribing and that should pull the most recent version.

If its still occurring, let me know and I'll see if there's something else going on.
Shadrel Foxen 1 May @ 3:05am 
I don't think swift should be doing 33,000 damage.
Karma  [author] 15 Apr @ 10:21am 
@Jesus It seems someone forgot to revert the temporary change to test an endgame fight before pushing out a patch... Whoops. It's fixed now
Jesus 15 Apr @ 6:21am 
I'm not complaining, but I assume Eevee's swift isn't supposed to do 18000 damage for 9 MP
Kipo 15 Apr @ 4:15am 
Now this mod I like.
Karma  [author] 4 Apr @ 6:23pm 
I'm aware that the Eevee frames look weird. Sadly the 3 frame walk cycle from mystery dungeon doesn't work because it relies on a 1-2-3 cycle while Crystal Project does a 2-1-2-3-2 cycle. Due to Crystal Project modding limitations, I cannot add more than 3 frames or this would be much easier. Nor can i change the cycle. I haven't figured out how to come up with a elegant solution to this so far, and will probably need to recreate them from scratch. If you have other ideas on this, I'll be glad to hear them however!

Perhaps I'll just make my own normal footstep animation on my own later.

I do see what you mean about the outlines, I'll see if i can adjust them in a later patch.

Glad you like it!
Circe 4 Apr @ 3:34pm 
Loving it so far! I do have some art comments, however.

Eevee only having a two-frame left/right walk animation makes it pretty jerky, especially with the bounding run they have. At least one more frame would probably help, possibly two. Up/down animation seems to have three and no issues.

The outlines are hard black. Commonly seen in pixel art but it doesn't really blend well - I'd give lightening those a shot. Like in your Pixie mod, for example, though you may need something slightly darker for some of these (like Umbreon)

This is all rather nitpicky though, and to reiterate, I am loving this mod.
Vrdog24 31 Mar @ 12:32pm 
I mean it kinda makes sense, I've had many cases (like when using the contract sword) where mid fight I'd kill something with say 500 HP left only to heal like 750. But when using spells like Drain (the shaman spell with 100% life steal) I'd never get that sort od overflow.
Karma  [author] 30 Mar @ 2:19pm 
It seems to be the case at least. I’m not entirely sure how it’s coded but from experience it’s how it works
Vrdog24 30 Mar @ 11:59am 
Huh so if an ability has innate life steal it can't do more than the enemies max HP meanwhile if you add life steal (like with the hemoring) it doesn't have this cap? Is that how that works @Karma?
RotsNai 30 Mar @ 7:46am 
@Karma ohh I didn't know Life steal abilities were capped at the max HP. Thanks for explaining!
Karma  [author] 29 Mar @ 7:05pm 
@rotsNai because razor leaf has innate life steal, it’s capped to the enemies max hp like all life steal abilities
RotsNai 29 Mar @ 11:19am 
I'm not sure I'm doing something wrong but is there a reason for Razor Leaf to cap the damage at 2k?
I tried changing build and weapons but still it goes up to 2k even with variation
Vrdog24 28 Mar @ 9:43am 
@Karma, that's honestly really cool. I had a feeling it was something on the back end lol
Karma  [author] 27 Mar @ 10:58pm 
@Vrdog24 it’s actually a bunch of hidden individual MultAbilityDamage for each of their skills, so works functionally the same except that nothing can be weak or resist that mock element
Vrdog24 27 Mar @ 7:00pm 
Hey @Karma, sorry to be such a repeat poster, but I just have one question for my curiosity. So each class has the signature "X moves deal 20% more damage" and a lot of that is self explanatory. But how does that work for Umbreon Espeon and Leafeon? I'm just curious as this game obviously doesn't have any Psychic, Dark, or Grass elements. Still loving the mod So far btw!
Karma  [author] 25 Mar @ 10:16pm 
I'm glad that you like it and that you find it well balanced! It's really hard to gauge how well balanced things are by myself because everyone has a different playstyle. I'll probably continue to tweak numbers a bit but I think it's in a relatively good spot!
Vrdog24 25 Mar @ 6:07pm 
@Karma I have to give you props, I find this mod remarkably well balanced. The thought you put into each class definitely shows. I can't even pick a favorite class lol.
RotsNai 25 Mar @ 12:59pm 
Oh..
That explains a lot, thanks again!
Karma  [author] 25 Mar @ 12:53pm 
They are in plain sight in part of main progression. You can’t miss them. Gen 1 Eeveelutions are in Proving Meadows and all of them are in Capital Courtyard
RotsNai 25 Mar @ 11:45am 
I see
Thank you then!
And are the other evolutions hidden or in plain sight? . I found Eevee and the stones, but not the others yet
Karma  [author] 25 Mar @ 7:13am 
@RotsNal it is not an overhaul. Nothing from the base game is replaced. In theory you could play this alongside an overhaul but it might not be balanced for the overhaul since each overhaul has a different balance philosophy
RotsNai 25 Mar @ 6:27am 
Does this mod count as an overhaul or something that replaces other vanilla classes?
Karma  [author] 25 Mar @ 6:02am 
Ah, thanks for catching that for me! Can't believe I didn't notice that before, its fixed!
빵승 25 Mar @ 3:30am 
잘만들었다!! 감사합니다 완전 이뻐
Vrdog24 24 Mar @ 11:01pm 
Hey its me again, just wanted to say I may have found a small mistake. It appears Espeon can learn stored power twice in the classes skill tree. Once below "Luster Purge" and once below "Psychic Noise". Over all the mod has been amazing though! (Just got to the desert)
Karma  [author] 24 Mar @ 12:03am 
Glad to hear it! I'm also a big fan of Pokemon! I hope you like what you find!
Vrdog24 23 Mar @ 9:07pm 
My friends and I love pokemon! When I saw this I immediately had an Idea for a new themed run! So far the mod has been great (only just got the fencer class), but I can't wait to discover more!:steamhappy:
Karma  [author] 23 Mar @ 7:54am 
I hope you like it! I've always wanted to see Pokemon in a traditional JRPG so decided to fix it
Circe 23 Mar @ 1:06am 
I didn't expect a mod like this, but it's adorable and apparently my next playthrough will involve a companion Pokemon or two!