Crystal Project

Crystal Project

Eeveelutions Classes
Mostrando 11-20 de 51 aportaciones
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Actualización: 12 ABR a las 11:25 p. m.
por Karma

Adjusted Phase 3 of Superbosses AI to be more lenient but also act faster initially

Actualización: 12 ABR a las 9:13 p. m.
por Karma

Buffed Phase 3 of Superboss fight a bit, correct set the flag for defeating the boss so it doesn't repeat.

Actualización: 12 ABR a las 7:14 p. m.
por Karma

Clarified a bit more that this is designed to be a very endgame fight.

Actualización: 12 ABR a las 7:11 p. m.
por Karma

Nerfed Superbosses' stats and AI slightly.

Actualización: 12 ABR a las 5:49 p. m.
por Karma

Updated Superbosses AI to make absorb tanking slightly harder.

Actualización: 11 ABR a las 11:59 p. m.
por Karma

Released new Superboss fight. Talk to Eevee in Capital Courtyard after reaching at least level 58 or beating one of the Depths bosses.

Nerfed all Magic Ultimates by 50 base power, changed Leaf Blade and Night Slash to no longer provide Crit Damage but increased Crit Chance bonus from 20% to 30%.

Lowered Leafeon and Sylveon's passives to 40%

A large number of other small rebalances to skills.

Actualización: 9 ABR a las 9:41 p. m.
por Karma

Added Rapier to Leafeon, Katana to Umbreon.
Nerfed Zap Cannon to provide temporary Interrupt Immunity so it cannot be chained
Fixed Eevee's Buzzy Buzz to provide Interrupt

Actualización: 8 ABR a las 11:07 p. m.
por Karma

Added Class Armors and a few minor ability adjustments

Actualización: 7 ABR a las 11:38 p. m.
por Karma

Fixed Rest

Actualización: 7 ABR a las 7:29 a. m.
por Karma

Bouncy Bubble no longer removes debuffs but instead revives party. Fixed Proving Grounds Flareon NPC to give the right skill on mastering class. Crunch deals less damage but applies Power Down.