RimWorld
One with Death
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Update: 11 jul om 15:42

[Auto-generated text]: Update on 7/12/2025 12:42:48 AM.

Update: 11 jul om 14:18

[Auto-generated text]: Update on 7/11/2025 11:18:24 PM.
mechanitor bug fixed

Update: 9 jul om 7:58

[Auto-generated text]: Update on 7/9/2025 4:58:40 PM.

Update: 9 jul om 6:30

[Auto-generated text]: Update on 7/9/2025 3:29:59 PM.
Fixed undead being unable to use drugs
Fixed energy being deducted even when an ability fails
fixed lesser undead having social and intellectual
fixed other minor bugs
changed necrotic aura emitter sprite in preparation for the next big update

Update: 28 jun om 11:47

[Auto-generated text]: Update on 6/28/2025 8:47:38 PM.
reworked a lot of the mod, most important changes:
-Reworked entirely how undead work to leverage anomaly's mutant system (ghouls and shamblers for example), thanks to the 1.6 changes.
-Removed 4/5 of the harmony patches as everything is now handled by the mutant system
-Started integrating the new VRT system to improve performance
-Changed all relevant calls in the code to look for mutants instead of specific hediffs (huge performance improvement for big colonies)

Update: 17 mei om 14:31

[Auto-generated text]: Update on 5/17/2025 11:31:40 PM.
One with death setting to prevent turning to skeleton

Update: 24 apr om 2:27

[Auto-generated text]: Update on 4/24/2025 11:27:52 AM.

Update: 23 apr om 3:26

[Auto-generated text]: Update on 4/23/2025 12:26:09 PM.

Update: 23 apr om 3:18

[Auto-generated text]: Update on 4/23/2025 12:18:28 PM.

Update: 23 apr om 0:54

Shamblers Overlord Update!
LOTS of bug fixes and new things, sneak peak in the description of the mod!
If you had a bug chances are it is now fixed!
with custom genes you can now remove (or add!) custom genes from modded races that were incompatible.
items, abilities, implants, new research, there is a lot so have fun and let me know if you encounter any bugs!

Update on 4/23/2025 9:53:59 AM.