Stellaris

Stellaris

FTL Redefined
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Update: 23 Sep @ 2:59am

> Validated for Stellaris version 4.1

Update: 21 Aug @ 5:28am

> Added 10 year restriction on changing settings in a multiplayer game to the new jump drive settings

Update: 27 Jul @ 7:54am

1.5.0

> Added new feature: Jump Drive Travel Time, which allows converting a portion of jump drive cooldowns to immediate travel time upon jumping.

> Fixed some incorrect values, and reworked how some script is executed in order to reduce error log entries.

Update: 20 Jun @ 6:15am

1.4.2

> Fixed a bug where custom speed settings were not being applied to newly created ships

Update: 28 May @ 7:27am

1.4.1

> Released a fix for civilian ships in existing saves losing their hyperdrive slots

Update: 27 May @ 7:56pm

Well, I did a bit of a whoopsie and uploaded the 3.14 files instead of the 4.0 ones... that's fixed now.

Update: 25 May @ 10:26am

1.4.0:

> Initial 4.0 release. Support for vanilla bioships has been added, and higher tier hyperdrives added for bioships.

> Also a bit of reworking of the UI, as well as allowing for customisation of FTL speeds rather than being limited to pre-set options.

Update: 6 Apr @ 3:40pm

Somehow April Fool's mode snuck itself back on by default, whoops! Small patch just to fix that.

Update: 6 Apr @ 8:23am

1.3.0

> No longer requires overwriting hyperdrives in order to function

> Added support for the jump drive and psi jump drive - jump drive has a base hyperlane travel time of 5 days, psi jump drive is instant

> Custom hyperdrive tooltips now also dynamically display the correct windup days, not just hyperlane days

> Rewrote many internal checking functions to be more accurate and have less performance impact

Update: 2 Apr @ 2:23am

> Disabled April Fool's mode :)

> It can be turned back on in the menu still for now