Stellaris

Stellaris

FTL Redefined
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Update: 31 Mar @ 10:06pm

> 1.2.0

> A complete rework of the FTL system!

> In an attempt to enhance realism, faster than light travel is no longer possible

> Ships will now travel hyperlanes at varying speeds depending on the tier of thrusters they have equipped, varying from 50 years down to 15 years

> Hyperdrives have been replaced with cryogenic systems, allowing the user to speed up time significantly while waiting for ships to arrive in a system

> Micro Wormhole Drives have instead been replaced with planetary Micro Wormhole Generators, which open temporary rifts to alternate, resource rich realities and briefly allow near infinite production of a random resource





> Okay all of the above was a lie - look at the date! However, I DID implement an April Fool's easter egg (it doesn't affect gameplay and can be disabled, don't worry).

> This'll remain as a toggleable option after April Fool's, disabled by default, cause honestly I think it's fun

Update: 26 Mar @ 11:15pm

1.1.13

> Added a system to check for missing companion mod dependencies, to prevent people forgetting them and experiencing issues

> Fixed a bug causing the subspace drive to have no cost or power consumption

> Fixed some localisation inconsistencies

> Added localisation for all languages - it's all in English, sorry, I'm just a dumb Brit, but it now at least shows English text rather than localisation keys

> Fixed a little more annoying error log spam!

Update: 25 Mar @ 3:04pm

1.1.12

> Fixed a bug causing the mod menu to open every time a save was loaded, rather than only on new game

Update: 25 Mar @ 9:53am

1.1.11

> Complete menu overhaul! It now looks visually better and has plenty of settings tabs to use in future. Currently the only extra setting is one related to the companion mod Subspace Drives Expansion.

> Made the menu usable only by the host of a game, rather than every player

> Prevented FTL speed settings from being changed more than 10 years into a multiplayer game (singleplayer games still have no limit)

> Increased volume of the ships starting moving sound effect as I made it TOO quiet in an attempt to make my custom SFX audible

Update: 21 Mar @ 3:08pm

Tentative fix for an incompatibility with Unique Ascension Perks and Ancient Empire 1.9.

(Likely breaks AE at the moment, you'll need to pick between this mod or theirs until I can work with the other authors to resolve it)

Update: 21 Mar @ 9:00am

1.1.10

> Reworked some mod functions to better allow other mods to add compatibility without requiring code changes from me for each mod

Update: 20 Mar @ 9:30am

1.1.9

> Improved sound effects for the micro wormhole drive

> Added custom on_action on_ftlr_set_ship_vars to help other mods to integrate with this one

> Further optimised performance

> Fixed the Micro Wormhole Drive having a slower windup than the Overcharged Hyperdrive with vanilla windup setting enabled

> Fixed an issue wherein upgrading or building a ship would trigger every ship in the galaxy to set/update values, not just the specific ship

> Fixed an issue where closing the settings window while having something targeted wouldn't apply changed settings until save reloaded

> Fixed an issue where biodrive 2 and 3 would display custom tooltips incorrectly

> Fixed more annoying log error spam

Update: 19 Mar @ 10:22am

1.1.8

> Added support for the Grand Archive Bio Drives. I even remembered to give them the custom tooltips this time!

> A couple of much needed visual improvements to the GUI

> Improved technical process for updating drive speeds while also making it (hopefully) more performant

Update: 17 Mar @ 10:03pm

1.1.7

> Added a nice surprise for micro wormhole drive users! Try watching them hyperlane into a system from inside the system view :))

> Fixed some annoying, purely cosmetic error log spam

> This patch also reduces the volume of the thruster noise when a fleet starts moving, mainly to prevent them being way louder than new SFX added. If this change is unwelcome then please shout at me

Update: 17 Mar @ 3:29pm

1.1.6

> Fixed compatibility code between my mod and a collaborator.

> Fixed subspace drive to actually go slow in hyperspace (I swear this frickin drive is cursed)