Project Zomboid

Project Zomboid

Uncle Dave was a Prepper
Mostrando 21-30 de 37 aportaciones
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Actualización: 9 MAY a las 3:30

v1.6.1 - fix missing map loot in new west point house, fix missing map marker, add CN translation, other minor fixes

Actualización: 7 MAY a las 16:17

v1.6.0 - refactor and fix issues with loot spawning, various related improvements. Cram more loot into Doe Valley bunker (and cousins)

Actualización: 7 MAY a las 2:56

v1.5.5b - fix incorrect map config

Actualización: 7 MAY a las 2:44

v1.5.5 - loot spawn bug fixes, two new West Point locations, minor loot tweaks

Actualización: 5 MAY a las 8:50

v1.5.4 loot spawn bug fixes, small tweaks

Actualización: 5 MAY a las 6:20

v1.5.3 support Taylorsville map

Actualización: 5 MAY a las 4:59

v1.5.2 minor items spawn tweaks, skillbook spawn fix

Actualización: 5 MAY a las 3:16

v1.5.1 - loot spawn bug fix

Actualización: 4 MAY a las 21:32

naming fix

Actualización: 4 MAY a las 20:59

* 5 New locations added
* Custom map updates
* W Louisville Mansion
* Scrapyard
* Fixes and performance improvements for loot spawning
* Added a "essentials" for loot spawns to ensure that commonly needed tools are always spawned
* added gun lockers that spawn a single gun and attachments/ammo for just that gun
* adjusted and fine tuned many loot spawns
* added the option to allow for spawning loot in all the maps
* added the ability to plumb/replumb fixtures within a reasonable area of the base
* various bug fixes and performance improvements
* Added barricades with on/off toggle so bases can start with many doors/windows barricaded
* fixed loot spawning in microwaves
* added wells and springs to most bases
* added "pump" so that water tanks are refilled from the wells as long as the generators are running