Project Zomboid

Project Zomboid

Uncle Dave was a Prepper
Showing 21-30 of 37 entries
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Update: 9 May @ 3:30am

v1.6.1 - fix missing map loot in new west point house, fix missing map marker, add CN translation, other minor fixes

Update: 7 May @ 4:17pm

v1.6.0 - refactor and fix issues with loot spawning, various related improvements. Cram more loot into Doe Valley bunker (and cousins)

Update: 7 May @ 2:56am

v1.5.5b - fix incorrect map config

Update: 7 May @ 2:44am

v1.5.5 - loot spawn bug fixes, two new West Point locations, minor loot tweaks

Update: 5 May @ 8:50am

v1.5.4 loot spawn bug fixes, small tweaks

Update: 5 May @ 6:20am

v1.5.3 support Taylorsville map

Update: 5 May @ 4:59am

v1.5.2 minor items spawn tweaks, skillbook spawn fix

Update: 5 May @ 3:16am

v1.5.1 - loot spawn bug fix

Update: 4 May @ 9:32pm

naming fix

Update: 4 May @ 8:59pm

* 5 New locations added
* Custom map updates
* W Louisville Mansion
* Scrapyard
* Fixes and performance improvements for loot spawning
* Added a "essentials" for loot spawns to ensure that commonly needed tools are always spawned
* added gun lockers that spawn a single gun and attachments/ammo for just that gun
* adjusted and fine tuned many loot spawns
* added the option to allow for spawning loot in all the maps
* added the ability to plumb/replumb fixtures within a reasonable area of the base
* various bug fixes and performance improvements
* Added barricades with on/off toggle so bases can start with many doors/windows barricaded
* fixed loot spawning in microwaves
* added wells and springs to most bases
* added "pump" so that water tanks are refilled from the wells as long as the generators are running