A Hat in Time

A Hat in Time

The Magic Dimensional Rift
Showing 61-70 of 73 entries
< 1 ... 5  6  7  8 >
Update: 6 May @ 11:32am

Hot Fix: Recooked map

Update: 6 May @ 2:46am

v1.0.2.4:
+Fixed Enchanted Fox Mask so that when switching out of that hat to another, it will no longer activate on its own. The curse has finally been lifted!
+Changed the Tetrahedron to a Pyramid mesh. Also made it into breakable ice.
~Bonfire fire puzzle is unchanged save for new type of object acting as the barrier.

Update: 5 May @ 5:30pm

Hot Fix:
~Recooked maps with correct starting positions/checkpoints.

Update: 4 May @ 11:51pm

v1.0.2.3:
+Fixed the Enchanted Sprint Hat's multi-jumps after running off an edge/cliff.
~First Free Jump also applies to the fixed change.

Update: 3 May @ 2:47am

v1.0.2.2:

+The Enchanted Fox Mask's lightning ability can now deal damage to dweller enemies with its radius damage. Their dweller states can not protect them from the power of lightning now! (Note that some custom made enemies, outside of GfB's enemies, may not be affected)

+Edited the tutorial on Enchanted Fox Mask to reflect the changes made.

~Due to the above changes, only the lightning bolt itself can deal damage to non-dweller enemies directly. The explosion excludes all non-dweller enemeis from being damaged as originally intended.

-Dweller enemies in the explosion radius rarely seem to be unaffected by it. Might have something to do with being blocked by uneven terrain or object obstacles. Be prepared for wonky behavior if or when it occurs.


Please let me know if any issues occur. Thank you for playing my mod!

Update: 1 May @ 8:49pm

Hot Fix:

+The unprompted activations of the Enchanted Fox Mask has been resolved! It should act as a normal, functioning, hat when loading maps, swimming, climbing ladders, etc etc. (-Still doing umprompted activations from changing hats)

+The lightning projectile now shoots *slightly* upward, but it will now hit bullseye on enemies your player character is looking at instead of being shot over head. Test it out on those mafia!


As usual, please report any issues that I may have missed out. Have fun!

Update: 1 May @ 7:16pm

v1.0.2.1:

+Added in a mana regen multiplier to all playable maps, excluding the mod map itself. Should make waiting around less painful for mana to recharge without mana pons. Currently at twice the original rate.

+Added in a shortcut to the challenge platform in the 5th trial area, which opens up after clearing it the first time (plus finishing the map). Note that you will very likely need to clear it again to unlock this feature.

+Online bonfire issue is now fixed!

Update: 20 Apr @ 11:24pm

Hot Fix Update:

-Skipping did not reward the Enchanted Fox Mask. That should now be fixed.

Update: 20 Apr @ 10:03pm

Update v1.0.2 is out! Introducing the Enchanted Dweller Mask! It makes the dweller bubble last much longer AND it can fire lightning bolts to create red dweller bubbles! Get it from the Mirror at the end of the mod level! (Skips work too!)


Additions:

+The Enchanted Fox Mask

+A new platforming challenge is added for the Enchanted Sprint Hat! It can be found during the Wind/Sprint Hat Trial after clearing the mod map at least once.

+New Decal added in.

+A new sticker has been added in at the end of the new challenge.

+Added a new tutorial detailing the Enchanted Fox Mask and its features.

+Added some new particle effects. One of the new ones can be found in both the new challenge area and by completing the Wind/Sprint Hat Trial.


Fixes:

+Interact point for sleeping to end the level can no longer be interacted with again after initiating it.

+Added more checkpoints to the Wind/Sprint Hat Trial to the 1st part to make it less frustrating.

+Fixed an issue with potentially getting stuck in the Wind/Sprint Hat Trial by respawning to the midway checkpoint with the Sprint Hat blacklisted. Completing the trial now sets the checkpoint back to the beginning of it.

+Made various adjustments across the first map to keep things neat, centered, symmetrical, etc. Also in attempt to keep certain parts of the maps performing consistently.

+Fixed up the existing mana system tutorials to keep it accurate as possible.

+Mana Pons now respawn after collecting them and some time has passed. Don't need to worry about limited quantities of these pons anymore!


Issues:

-The Tetrahedron barrier during the Fire/Brewing Hat Trial does not despawn when in a multiplayer session after the last player completes the bonfire puzzle except for the player that finished the puzzle. Currently testing an attempted fix via kismet to see if the despawn portion will reach the other players. Check in the feedback thread for workarounds.

-The Enchanted Fox Mask is currently shooting lightning above enemy targets. Intended behavior is to fire AT the target instead. Works barely as intended from max to near max range and point-blank range.

-The Enchanted Fox Mask seems to activate on its own without player input, but then deactivates immediately.

-The Enchanted Fox Mask's lighting bolt particle effect is intended to originate from both eye sockets of the mask, one bolt for each. Currently only one is fired (occassionally fires two but other from a drastically different point).

-The Enchanted Fox Mask should have (placeholder) particle effects for indicating readiness and near readiness to fire the lightning bolt, like with the Brewing Hat's main mechanic. Currently only the sound plays.

-Vannessa's Wardrobe prop's static mesh's collider in the 2nd map should be set to block all, but is still essentially acting as if no collision is set except for the doors. Still attempting to fix this.... cursed object.

-In addition to previously mentioned, unfixed issues.

Update: 4 Apr @ 10:07pm

v1.0.1.2:

+Squashed a jump input consuming bug preventing all kinds of jump inputs from going through from within mod.

+Can now use jump button on all controller types, not just keyboard only (hopefully; report if issue persists including the type of controller being used).

+With above bug fixed, Enchanted Sprint Hat should now multi-jump without issue.