A Hat in Time

A Hat in Time

72 ratings
The Magic Dimensional Rift
   
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Level Type: Time Rift
Collectible: Weapon, Hat Flair
Availability: Available Instantly
Playable Character
File Size
Posted
Updated
349.347 MB
7 Mar @ 9:10pm
25 Jun @ 8:34pm
73 Change Notes ( view )

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The Magic Dimensional Rift

Description
Welcome to my mod! This mod introduces a map to play in, a new mana system, new hats and stickers! After clearing it the first time, replay it to unlock new challenge areas designed for each hat!
Popular Discussions View All (1)
13
17 May @ 9:08pm
The Magic Dimensional Rift v1.0.4 Feedback Thread
Zenith
10 Comments
-[IR]- 15 Apr @ 4:17pm 
good mod ,will be waiting to see whats next
crash fan razer63 9 Apr @ 7:08pm 
i thought the star thing looked like it came from kirby not gonna lie
Zenith  [author] 24 Mar @ 10:12am 
@allergic to deathwish Thank you for the feedback. Neither outcome is intended. I'll look into it as soon as possible.
allergic to deathwish 23 Mar @ 10:58pm 
after i take rest in sanctuary level just put me back to hub without rift token nor rate window.
Is this intended? or i got bugged so ended up exiled from level?
Zenith  [author] 19 Mar @ 2:12pm 
@Lord Viperagyil Funny enough, this being the prologue was my intent all along. It is *somewhat* more intended to be along the lines of how Kingslayer is progressed in a linear way. Though as planned, it is looking like I'll be making a series of single levels with multiple acts rather than a huge big mod. Not to say its set in stone; it could change later down the road.
Lord Viperagyil 14 Mar @ 4:10pm 
You know creating a new mod, and keeping this one as a prologue could work better. Also based on what you said, its seems more similar to breathing sea, or sails that are sandy.
Zenith  [author] 13 Mar @ 9:16pm 
@Lord Viperagyil I see what it entails now. I think the best way I can answer that is yes and no.

Yes because I will be adding in more features to the level that will be used in future levels I make of this caliber. The plan is minor additions based on how far the player progressed in my levels. As the saying goes: "Check back when something major happens."

No, which to be perfectly honest, is essentially what I said above. If I went with what the author for TZG2 did (abbreviation for the mod you mentioned), I'd be massively over-scoping my side project to make major changes when most of my bandwidth will be pretty much be taken by making new levels and scenario making. To be clear though, I do plan to add in a hub version of the last map of this level mod that will showcase the changes that will occur.

Hopefully that clears it all up. Also, glad to hear you enjoyed playing my level mod! Look forward to the updates!
Lord Viperagyil 13 Mar @ 1:47pm 
Seed of The New Dream advanced the story every time it was updated. You planted the seed, got told that you need to give it time, new update come out, you played again, the plant grew a little, you could do a small quest, learn some lore, rinse and repeat. If I recall the last update, did something to help you replay it.
Zenith  [author] 12 Mar @ 11:33am 
@Lord Viperagyil That literally prompted me to check that mod out lol.

Now I'm not 100% sure what you mean by 'dynamically update', but I do have updates planned that I want to make to my level mod if that's what you meant. If that's the case, then yes, you can expect changes to be made, additions to the maps come later as well.
Lord Viperagyil 9 Mar @ 2:41pm 
I liked this mod. It was fun. Is it going to dynamically update like Seed of The New Dream?