A Hat in Time

A Hat in Time

The Magic Dimensional Rift
Showing 41-50 of 73 entries
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Update: 21 May @ 5:51pm

v1.0.3.7:

+Added a new set of particle systems to the mod. You can find them in the 3rd Trial area.

Update: 17 May @ 8:59pm

v1.0.3.6:

~Tests concluded. Thank you for your assistance! Please see the discussion thread for my thoughts.

Update: 17 May @ 7:25pm

v1.0.3.6.1:

~Temporarily suspending tests on Enchanted Sprint Hat's trail effects. Will retest at a later point. Until then, the online sync for this has been disabled.

~Beginning tests for Enchanted Sprint Hat's Jump particles' online sync.

Update: Test (partially) successful! Thank you for your patience! Only works if the player(s) with the mod also equipped their Enchanted Sprint Hat.

+Added map checks to Hattle Royale and Temperature Clash (think its spelled that way).

Update: 16 May @ 8:24pm

v1.0.3.6.0:

~Implemented the first stage of online syncing of hat particle effects. Be advised this is going to be a series of test phases and may be subject to rollbacks should the results be bad for anyone with the mod. Apologies in advance if your computers suddenly experience hardships (I'm expecting FPS drops at worst, but do please report if something goes wrong in other ways).

+Fixed an issue with Enchanted Sprint Hat where its status effect was using an older evaluation method to check if speed multiplier should be applied when the player's mana power state is set to on at map load. This was related to the fix to the config option for mana power states.

Update: 16 May @ 12:22am

v1.0.3.5:

+Fixed the config option for setting default mana powers state; it now works properly on map loads. (It unintentionally also changes it on or off immediately after config change, but it should be fine)

+Added a new config option that lets players use mana abilities (like hats) for no cost, allowing infinite use.

Issues:

-Possibly found a bug where every time the HUD is called to be opened repeatedly in levels not from my mod series, the mana recharge bonus gets multiplied higher and higher. Expect a fix to that in a future update.

Update: 14 May @ 10:59am

v1.0.3.4.a:

+Changed the Enchanted Dweller's Mask hat particle effect to allow it to stick with the mask.

Update: 13 May @ 9:34pm

v1.0.3.4 and Hot Fix:

+Added in new particle effects to all current enchanted hats. They will play automatically when worn.

+Added in a new particle effect from multi-jumping with Enchanted Sprint Hat on.

+Added a new trail particle to the Enchanted Sprint Hat whenever the player character gets the status effect with ability active.

+Changed charge time of Dweller Lightning to make it the same as the brewing hat's charge time (with no fast hatter on; keep in mind the bonus it gives does (possibly should) not lower the cool down at this time).

+Changed the cool down time resulting from use of the Dweller Lightning. It should make switching from firing to using the normal bubble quicker and smoother.

Hot Fix:

+Reset Act from the wrong one to the right one plus recook.

Issues:

-Enchanted Brewing Hat's fireball ability affects all enemy detectors (birds, cameras, you name it) in Dead Bird Studio in unexpected, game breaking ways, and other levels like it. Doesn't crash game, but their AI gets messed up. Very unintentional.

-Enchanted Dweller Mask's particle effect hat cannot be set to local space, hence why it lags behind/stays in place where it spawns when you move. This is going to get remade to allow it to stick to the hat at all times.

Update: 12 May @ 11:44am

Hot Fix #4:

~Fixed an issue previous hot fix broke. Tested it this time and game loads and runs normally. Apologies for the inconvenience!

Update: 12 May @ 11:40am

Hot Fix #3:

~Fixed an issue that broke part of the mod. Should be working now.

Update: 12 May @ 11:34am

Hot Fix #2:

~Lightning Symbol sticker has infinite range removed, however is given a large radius in return.