AI Roguelite

AI Roguelite

Reactive Realms v1.51.1
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Update: 13 Sep @ 3:51pm

1.43.2
- fixed vehicle tracking issues
- fixed tracking on entites leaving / entering scene

Update: 13 Sep @ 2:13pm

1.43.1

- fixed text generation issues (flowery text, cliches, reflections)
- fixed starting item issues (everything a container lol)

Update: 13 Sep @ 12:21pm

1.43.0

- Added strong openings

Update: 13 Sep @ 10:19am

1.42.3

- Fixed issue with tasks completing too quickly
- Reduced instances of vague foreshadowing
- Improved task generation

Update: 13 Sep @ 3:18am

1.42.2

- fix opening scene narration to show correct area.

Update: 13 Sep @ 1:43am

1.42.1

- minor bug fixes around vessel based quests.

Update: 12 Sep @ 11:16pm

1.42.0

- Quest overhal
- Tasks now up to 9 in length and vary
- End goal tasks do not have choices at the end.
- The "why" is much better explained as tasks change or progress
- New linear reactivity suffix is used if you want all the challenge but no weird interruptions when questing
- Location change and vessel change is much more clearly described

Update: 9 Sep @ 3:12pm

Update: 9 Sep @ 2:21pm

1.41.2

- massive token cut
- tasks may drift

Update: 9 Sep @ 1:48pm

1.41.1

- Revert Task creation options to vanilla, which appears to work better with the step constraints
- Add step awareness to prevent model from forgetting and starting over mid-task
- Add threat / danger instructions
- More tokens :(