Barotrauma

Barotrauma

Anaconda
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Update: 7 Oct @ 1:09am

- Changed max and min clamp values in adder component of elevator control circuit. Now elevators shouldn't be undocking and docking back at the end points of travel;
- Added 2 additional status monitors in aft and middle sections of the ship for HE-SP version.

Update: 26 Sep @ 4:08am

- "smoothe™" airlock should now function properly to those who play with "Performance fix" mod.

Update: 16 Sep @ 8:27am

- Description update.

Update: 16 Sep @ 3:16am

- Included ammunition and cargo elevators .sub files into the mod folder. Might solve the issue of elevators not reappearing after purchasing recovery of the lost shuttles.

Update: 14 Sep @ 1:03am

- Fixed creatures not reacting to decoy flares as intended.

Update: 8 Sep @ 4:59am

- YET AGAIN fixed the airlock not functioning properly. (I swear airlock circuitry is a bane of me);
- Added "smoothe™ airlock override switch". It disables fancy circuitry of the airlock and makes it work as simple regular airlock (one door is always open and the other is closed). Also it resets fancy circuitry, so it can work as a "fix" if the airlock bugs out for some reason. Hope that's the last time i have to fix/redo airlock circuitry.

Update: 1 Sep @ 9:13am

- Made mining lasers on "Miner" shuttle not swapable.

Update: 1 Sep @ 4:40am

- Reduced welding turret view range to make it easier to judge it's effective range (10 meters).

Update: 31 Aug @ 11:22am

- MAJOR description update.

Update: 30 Aug @ 11:16pm

- Minor description update