Barotrauma

Barotrauma

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Anaconda
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File Size
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Updated
26.754 MB
2 Mar @ 3:28am
7 Oct @ 1:09am
37 Change Notes ( view )

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Anaconda

Description
Anaconda is an attack shuttle carrying submarine with a design that is heavily inspired by “Faulcon DeLacy Anaconda”, a ship from the game Elite Dangerous.


Features:
  • 2 shuttles, “Miner” and “Interceptor”;
  • Ammunition elevator;
  • External cargo elevator (to ease transportation of crates and ammunition from wrecks);
  • 3 reactor operation modes (normal, automation circuit, hybrid);
  • Voice notifications about various failures and remaining fuel (can be turned off via terminal, is on by default);
  • HUD-like system that displays info on glass in command room for captain (has 3 modes);
  • Incineration chamber;
  • Emergency boost (draws power from the capacitors and reloads 90 seconds);
  • Decoy flare system;
  • Sonar cutoff (turns the sonar off if water is detected in the command room. Made for those that play with “Real sonar” mod. Is off by default.);
  • A gun;
  • Terminal with 10 functional commands;
  • Self-destruct system;
  • A kitchen (Hungry Europeans version of the ship is included);
  • Backup batteries;
  • Door automation (can be turned off);
  • Station power mode (can be turned off);
  • Ability to lock airlock;
  • Angle-switching between turrets;
  • Clock;

Although Anaconda is an attack submarine with 6 cannons it’s offensive capabilities are limited by design to encourage use of the “Interceptor” shuttle and teamwork. The limitation is number of periscopes (2), this means that only two cannons can be used simultaneously. To switch between turrets you’ll have to angle turret up or down beyond its gimbal limit. Railgun has its own switch. Due to this limitation, bots cannot operate turrets.

Specs:
- Class: Attack
- Tier: 3
- Price: 50000
- Optimal crew: 5-10 people
- Vertical speed: -18.5/16.5 km/h
- Horizontal speed: 21 km/h
- Horizontal speed with boost (maximum): 49 km/h
- Cargo crate capacity: 12+2(in external cargo elevator)

Credits/used item assemblies:
Europa Clock
SmartDoor
Reactor Controller
Guns Enhanced(gun animation)
CA-1N(elevator docking ports sequencing)

It’s also should be noted that due to how barotrauma handles minerals, shooting any creature that contains minerals (e.g. Mudraptor) with a mining pulse laser will cause an error and opening of debug console.









!!!WARNING!!!
Say gex
178 Comments
Crack Monk  [author] 8 Oct @ 12:04am 
@Cinostheomniwol If it's straight up gone, you can try buying the recovery of lost shuttles at shipyard (the game treats elevators as shuttles).
Cinostheomniwolf 7 Oct @ 2:15pm 
thanks for your help regardless I appreciate it!
Cinostheomniwolf 7 Oct @ 2:14pm 
Actually I just checked and dug a little more the game straight up just deleted the elevator from what I can tell, dont worry about it tho Im just gonna put a shelf down or sum
Cinostheomniwolf 7 Oct @ 1:22pm 
I'll send it over, what are you gonna do? steal my credit card info:chill9000:? I just dm the file to you right?
Crack Monk  [author] 7 Oct @ 1:52am 
Crack Monk  [author] 7 Oct @ 1:51am 
@Cinostheomniwolf I've tried to replicate the issue you describing but to no avail. I've tried with and without mods, singleplayer and multiplayer, at the start of the level and after transitioning to another, i can't fix what i can't see or replicate. Last i can do is offer you to send me your save file so i can fix this issue and send it back, i'll understand if you decline, it's sus.
Cinostheomniwolf 6 Oct @ 10:03pm 
the ammo elevator btw, forgot to specify
Cinostheomniwolf 6 Oct @ 10:03pm 
eh no biggie, also now Im having an issue with the elevator for some reason? its like stuck in the middle I think and both of the buttons are red, I went back in save and the problem fixed itself but whenever I started another mission journey it would do the same bug again. Im not doing anything out of the ordinary to break anything I swear:chill9000:
Crack Monk  [author] 1 Oct @ 10:23pm 
@Cinostheomniwolf You can decompress the save file and edit back the lost turret by using this: https://github.com/Jlobblet/Barotrauma-Save-Decompressor . Other than that i don't see a possibility of restoring a turret.
Cinostheomniwolf 1 Oct @ 4:07pm 
I tried installing the subs back that I removed and it still didnt return the turrent hardpoint back, is there a way to like reset the sub that you know of? if not its all good its not detrimental just wanted to find some kind of fix or so for this