RimWorld

RimWorld

PBs New Ammunitions Pack
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Update: 15 May @ 12:08am

1. Added 23x115mm HEI,30x170mm HEI,and 40x311mmR,105x607mmR cannon-fired canister shells. The 40x311mmR canister rounds were ported from the "Ancient Mining Industry" mod, with explicit permission granted by the original author for both sprite assets and ammunition data.

2. The 84x246mmR GMM cannon-launched missile is now compatible with Local's CE Launcher.

3. Added minor secondary explosive damage to all SAPHEI rounds.

4. Reduced the blunt penetration of the M789 HEDP round to better align with the mechanics of HEAT shells.

5. Added a guidance patch for the 9M133 "Stugna" from The Dead Man's Switch - AncientCorps mod.

Update: 13 May @ 7:11pm

Update: 13 May @ 5:35pm

Update: 13 May @ 5:07pm

[Auto-generated text]: Update on 5/14/2025 8:07:34 AM.

Update: 10 May @ 3:40pm

1. Ammunition Adjustments:

120mm DM73 APFSDS: Reduced compression explosion damage and increased secondary fragmentation damage.

120mm DM63 PELE: Removed explosion damage entirely and replaced it with enhanced secondary fragmentation effects.

2. Mod Compatibility Fix: Corrected load order conflict with MCMPAC Mod in the About.xml file.

Update: 8 May @ 5:33am

Updated the cannon ammunition texture to make it cleaner and more aesthetically pleasing, removing the cross-sectional view from the texture.

Update: 7 May @ 10:54pm

[Auto-generated text]: Update on 5/8/2025 1:54:01 PM.

Update: 6 May @ 5:25pm

======0. This is a relatively important update ======

1. Added several guided munitions, all of which are missile-type ammunition. Enemies can use these munitions, including those in the DMS series equipped with 125mm 2A46M guns ;)

84x246mmR GMM anti-tank missile

120mm KONUS gun-launched anti-tank missile

125mm 9M119M1 "Invar-M1" gun-launched anti-tank missile

125mm 9M119F1 thermobaric gun-launched missile

105x617mmR GP105 gun-launched anti-tank missile

LAHAT anti-tank missile (compatible with 105x607mmR, 105x617mmR, and 120mm. Note: The 105x607mmR recoilless rifle in AOBA's Fortifications-Industry Mod currently has a firing arc limited to one hemisphere, and AOBA hasn't had time to fix this yet. If you insist on using 105x607mmR recoilless rifles, you can try the R3 series vehicles which include the R3 T106 twin recoilless rifle variant.)

2. Added guidance function Patch for all missiles in the RimThunder series.

Implemented proximity fuzes for RimThunder's 3OF26 and CE's default 120mm HE rounds. They will no longer overshoot targets by flying over enemies.

3. Added 120mm M830A1 sub-caliber multi-purpose HEAT round with proximity fuze capability.

4. Reworked fragmentation counts for nearly all autocannon ammunition:

Increased fragmentation count for HEI and SAPHEI rounds

Reduced fragmentation count for autocannon rounds with directional fragmentation

5. Added unique textures for various tank ammunition types:

M1028, M416, M337, M336, M436, M357S, M1204, M908, M830A1

APAM105,APAM120

KONUS, GP105

DM11 HE temp, DM512

9M119M1, 9M119F1, Sh-369

6. Reduced fragmentation count for 57mm S5S flechette rounds from 250 to 240.

7. Regarding the textures in the RimThunder series, I have obtained authorization from the RimThunder Team, allowing me to reuse the relevant textures in this mod once again.

Update: 2 May @ 6:14pm

Removed 25x137mm, 30x173mm, and 40x365mm APFSDS to reduce bloated content and redundant ammunition positioning.

Update: 22 Apr @ 4:23am

Fixed the misalignment issue with SAPHEI textures.
Removed fragments from APFSDS rounds below 60mm.