RimWorld

RimWorld

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PBs New Ammunitions Pack
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Mod, 1.5, 1.6
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1 Mar @ 5:27am
21 Oct @ 7:48am
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PBs New Ammunitions Pack

In 1 collection by PolandBall
PolandBall's Weapons and Ammunition Collection
13 items
Description
Many of these ammunition types are compatible with select vehicles in RimThunder and The Dead Man's Switch - Motorized. I've written quite a few additional explanations in the discussion thread – highly recommend you check them out

For the sake of the game's TPS, I have not fully replicated the "massive fragmentation" setting for all ammunition. Some of them require pre-mod(links at the bottom)
New fragments produced by the new ammo will not get unlimited flight distance

Existing ammunition will be annotated below the ammunition type name
:
AHEAD
: 30x173 PMC308, 35x228 PMD062
If your turret has CIWS capability, a single AHEAD round can intercept incoming projectiles or supply pods. (For gameplay and management simplicity, these use normal ammunition instead of a dedicated AmmoSet)

HE Proximity/Time-Fuzed
: 30x173 MK310
Also effective in CIWS. The fuse function allows them to precisely release fragments only forward at a distance of one grid in front of the target. The fragments can fly over walls and attack unprotected targets on the other side that are not covered by a roof.

Guided Missile:
LAHAT Anti-Tank Missile (105x607mmR,105x617mmR,120mm),GP105 Anti-Tank Missile (105x617mmR),9M119M1 "Invar-M1" Gun-Launched Anti-Tank Missile (125mm 2A46),9M119F1 Thermobaric Missile (125mm 2A46),KONUS Anti-Tank Missile (120mm),GMM Anti-Tank Missile (84x246mmR,Gustaf ),9M133FM-2 "Kornet" (proximity fuze)


In addition to these ammunition types, I've also added guidance patches to all missiles in the RimThunder series, giving them guided capabilities. At the same time, I've implemented a proximity fuze patch for the 125mm 3OF26 and 120mm HE

Multi-Purpose:
DM11(HE-MP,120mm,Proximity Fuze),M908(HE-OR-T,120mm),M830A1(HEAT-MP,120mm,Proximity Fuze)


API(cermet core):
12.7x108,14.5x114

It is equivalent to a Sabot with bullet damage and penetration that falls between that of a standard Sabot and an API, while also incorporating incendiary damage

FAP(Frangible Armour Piercing):
20x102(PEA280),25x137(PGU48/B)
Each FAP round is armed with a penetrator consisting of individual frangible heavy metal pellets and heavy metal sub-projectiles. After penetrating the target envelope, the heavy metal pellets disintegrate into multiple fragments

FAPDS(Frangible Armour Piercing Discarding Sabot):
23x152mmB,25x137,30x173(PMC283,FAPIDS),35x228(PMD055)
FAPDS can be simply regarded as FAP with higher penetration capability. Similar to FAP, the design objective of this ammunition type is to engage both hard and soft targets

PELE(Penetrator with Enhanced Lateral Effect):
20x102(M-DN203),30x173(PMC384), 120mm(DM63PELE)
PELE is a new type of ammunition without a fuse or explosive. The combination of two materials with different densities causes the shell to disintegrate in the target zone without the need for an explosive charge or fuse

HEI (High Explosive Incendiary):
20x42,20x82Mauser(M-Geschoss),20x99mmRShVAK,20x110Hispano,20x128Oerlikon,20x138mmB,20x139,23x115,25x137(M792),30x165,30x170,30x173,35x228(PMD048),40x365Bofors(M811)

This type of ammunition combines high-explosive and incendiary functions, and I have also endowed it with a modest kinetic penetration capability (Bullet damage), rather than solely relying on blast, burn, and fragmentation effects.Enemies will not carry HEI rounds

SAP(Se-mi Armour Piercing)
20x42,20x82Mauser,20x110Hispano(SAPI),20x128Oerlikon,25x137(PGU32/U),30x113mmB,30x173(MK240),35x228(PMD044),40x365(slhpgr m/43),57x438Bofors,105x617mmR(BTM-1)
This type of ammunition combines semi-armor-piercing and high-explosive capabilities (some also incorporate incendiary functions), primarily designed to engage lightly armored targets and soft targets

STUN(Non-lethal Flashbang Grenade):
105x617mmR(M436),120mm (M337)
Enemies will not carry STUN rounds

HESH(High Explosive Squash Head):
90mm(DM502),105x617mmR(DM512)
This is a type of ammunition designed to penetrate armored targets by creating a shockwave upon impact, rather than piercing through the armor. It is commonly used in anti-fortification missions

Smoke WP(Smoke filled with White Phosphorus):
76.2x385mmR,90mm(M313),100x695mmR(3UD3),105x617mmR(M416),120mm
Enemies will not carry Smoke WP rounds.

APFSDS(Armor-Piercing Fin-Stabilized Discarding Sabot):
100x695mmR(M1000A1),105x617mmR(M1060CV),120mm(DM63)

APFSDS is a type of kinetic energy penetrator ammunition used primarily in tank guns to defeat armored targets. The projectile consists of a dense penetrator, usually made of a heavy metal such as tungsten or depleted uranium

In the game, it can continue to propel fragments forward after hitting a target, which distinguishes it from the Sabot ammunition in CE

HE-OR-T(120mm M908):
The M908 is a modified version of the M830A1 HEAT-MP round, with its proximity fuse removed and replaced by a steel nose cone for destroying concrete barriers.

Cluster:
105x617mmR(APAM105 M117/1),120mm(APAM120 XM329)
A cluster munition is a weapon consisting of a container or dispenser from which many submunitions or bomblets are scattered over wide areas

Shrapnel:
40x365Bofors,76.2x385mmR,125mm 2A46
Shrapnel is a type of munition designed to release a large number of high-speed metal fragments or Pellets over a target area.Enemies will not carry Shrapnel

Canister:
40x365Bofors, 76.2x385mmR (Shch-354),90mm(M336),105x607mmR,105x617mmR(M1204),120mm (M1028),125mm 2A46
Cannon-launched canister shot is primarily used for close-range anti-light target missions. Upon firing, the pellets disperse in a fan-shaped pattern, creating a wide-area coverage.Enemies will not carry these Canister

Incendiary:
76.2x385mmR(Z-350)
Toxic:
76.2x385mmR(OH-540)
APHE:
90mm(M82),100x695mmR(BR-412D)
APEX Projectile:
25x137(PGU47/U)
Follow-Through-Frag:
84x246mmR(MT756)

The following are the new ammunition requires pre-mod
RMK30/2(30x230 caseless)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3448296878

If you have any great ideas or other suggestions, please leave a comment

DLL: DsW-4
XML: PolandBall
Textures: FLY-SF,Cannon Mutton,应天修造所
Popular Discussions View All (4)
0
20 May @ 7:26pm
PINNED: About Rarely Used Ammunition(关于非常见弹药)
PolandBall
0
12 May @ 3:44am
PINNED: New Features & Notes (新功能和注意事项)
PolandBall
0
12 May @ 3:42am
PINNED: BugReport & Suggestions (错误报告和建议区)
PolandBall
79 Comments
2165261085 25 Oct @ 1:47am 
@PolandBall OK,可能是射速太快了,CE的拦截空投仓机制拦截效率太低,作者设置了很高的射速和瞄准速度
PolandBall  [author] 24 Oct @ 10:55pm 
@2165261085 别用太多的炮塔打AHEAD,然后可能是他们设置的射速和连射数太高了
2165261085 24 Oct @ 10:04pm 
使用Anti-Air: CIWS(Close-In Weapons System)模组加装本模组的可编程榴霰弹,四台CIWS防空的时候TPS会降到1,没有红字没有报错。这是正常的嘛?
PolandBall  [author] 21 Oct @ 7:49am 
@R3tr0_g5m3r 已修复
R3tr0_g5m3r 21 Oct @ 5:59am 
76.2X385 炮射霰弹 菜单显示190钢造5个 实际造出来是2个
望改
ljxrpg 20 Oct @ 11:19pm 
@PolandBall
非常抱歉昨晚因为停电没有进行进一步排查就上报了问题,刚刚开测试档发现昨晚上报的问题发生原因在于一个名叫No friendly Fire的mod,是它导致了弹头伤害丢失,在此向您致歉为您增加了不必要的工作量
ljxrpg 20 Oct @ 7:02pm 
@PlandBall
赞美伟大的波兰球!效率高到有点担心您有没有好好休息的程度……
PolandBall  [author] 20 Oct @ 5:09pm 
@ljxrpgg 已修复
ljxrpg 20 Oct @ 8:54am 
实际ce环境使用中,有制导功能的弹药似乎都有一个相似的问题:对目标造成了炸伤,而射流或是别的什么属于子弹伤的类型没有出现,这导致殷钢、gmm、标枪、mbt law、konus一类的炮导变成了制导高爆弹(而不是原本具有贯穿装甲作用的武器)还没有进行单独测试看了日志也没有红字,不知道是不是因为走了曲射炮弹的路径导致无法造成全部伤害类型?
Puppet 16 Oct @ 9:43am 
金杰活了,快告诉其他人!:steamhappy: