RimWorld

RimWorld

PBs New Ammunitions Pack
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Update: 26 May @ 1:44am

Fixed the issue where localized (Chinese) text failed to display.

Update: 23 May @ 5:52pm

======0. This is a relatively important update.======

1. Added AHEAD and HEP ammunition with truly effective anti-air capabilities:

30x173mm NATO (PMC308), 35x228mm NATO (PMD062), 30x113mmB (XM1211), 30x173mm (MK310)
For game TPS considerations, I did not fully restore the number of fragments. Enemies will not carry AHEAD or HEP ammunition.

Currently, I only know that DMS's Gatekeeper (30x173mm NATO, real-life prototype is the Phalanx CIWS) can use my PMC308 and MK310 for highly effective anti-air. If you use ordinary ammunition like AP or HEI for anti-air, you might need to expend 100 rounds to intercept one 81mm shell. (There's no choice—not limiting AHEAD launchers is for gameplay considerations and to reduce management difficulty.)

If you want effective anti-air results, it's best to fire the proximity-fused high-explosive shells (the two new types I added are classified as "airburst" in-game) after enemy projectiles enter the effective range of the autocannon (about 100 tiles, but DMS's turrets extend the interception range too far). This way, you'll see the huge gap in anti-air efficiency between ordinary impact-fused ammunition and programmable-fused ammunition.

It's recommended to use Dubs Mini Map to observe your CIWS performance—the trajectories are quite intuitive.

For drop pods, I have little to say—their descent speed is too fast, leaving little reaction time. Just shoot down as many as you can.

When aiming autocannons at single-layer walls, the delayed fuses of XM1211 and MK310 will release fragments on the other side of the wall to achieve cross-wall suppression. However, they are only 30mm airburst shells, and even though I've strengthened the fragments, they still can't casually penetrate heavily armored units. ;)

2. Added new follow-through fragment warhead ammunition: 84x246mmR MT756. This oddly shaped ammunition can penetrate a single-layer wall with less than 2000 HP without destroying it. The fragment warhead explodes after passing through the wall, producing many fragments to damage enemies inside. (There's a small chance enemies might carry this ammunition.)

Its mechanism is similar to the PanzerFaust 3 "BunkerFaust" that I previously created. You can check out how it works in the reference images from my PzF3 Mod.

3. Slightly increased the Plasteel cost for crafting some FAP, FAPDS, and PELE rounds.

4. After obtaining permission from the ZU-23-2 author, I ported and integrated the 23x152mmB HE ammunition and upgraded it to HEI. This was a decision made for gameplay reasons.

5. Added a guidance function patch for DMS's 9M133 "Stugna." The missile now has true guidance capabilities. This ammunition appears in the mod: "The Dead Man's Switch - AncientCorps."

6. Fixed some recipe workload errors.

7. Updated the texture for cannon-launched incendiary rounds.

Update: 23 May @ 5:36pm

Update: 23 May @ 5:26pm

[Auto-generated text]: Update on 5/24/2025 8:25:51 AM.

Update: 21 May @ 7:24am

The new ammunition types for 20×102mm NATO and 20×110mm Hispano are now compatible with the Local's CE Longshots mod.

Update: 20 May @ 4:24pm

1. Fixed the issue of duplicate patch files.

2. Enhanced the damage effects of M82, BR-412D, and BTM-1 rounds to better differentiate them from APFSDS ammunition types.

Update: 20 May @ 6:20am

[Auto-generated text]: Update on 5/20/2025 9:20:47 PM.

Update: 20 May @ 5:22am

1. Restored comp explosion damage for APFSDS rounds, but with only minor damage in a 1.5-tile radius.

2. Set the spawn rate of all canister shots and artillery grapeshots to 0.

3. Ported 105x617mmR and 120mm EMP ammunition from RimThunder. The implementation of these two ammunition types has been authorized by the RimThunderTeam.

4. Added 35x228mm HEI, SAPHEI, and FAPDS rounds.

5. Fine-tuned the stats for DM63 PELE ammunition.

Update: 17 May @ 5:34pm

The 84x246mmR GMM anti-tank missile can now be used on the twin recoilless launcher mounted on the CV90.

Update: 15 May @ 6:39am

[Auto-generated text]: Update on 5/15/2025 9:39:27 PM.