Starbound

Starbound

LR's Storage Dimension
Näytetään 1–10 / 14
< 1  2 >
Päivitys: 27.3. klo 12.26
tekijältä Linkronny

v 1.5.2

-Added to the Storage Terminal's description to suggest that only 1 should be used per planet, as all the processing is done by it and not more than one Storage Terminal is needed for the network.

Päivitys: 15.3. klo 3.59
tekijältä Linkronny

v 1.5.1

-for openStarbound: added fail-safe during recipe acquisition for worst case scenario (very low end machines) to ensure it does not get stuck in an infinite loop

Päivitys: 15.3. klo 3.33
tekijältä Linkronny

v 1.5.0

Changed the logic for the recipe acquisition script, this should allow openStarbound to collect recipes properly when there's a large amount of crafting stations in the modpack.

Päivitys: 14.3. klo 12.42
tekijältä Linkronny

v 1.4.3

-removed some of the extra unnecessary logs

Päivitys: 14.3. klo 12.26
tekijältä Linkronny

v 1.4.2

-Implemented some logging to help discovering an issue, will soon remove these logs once the issue is resolved

Päivitys: 14.3. klo 8.55
tekijältä Linkronny

v 1.4.1

openStarbound recipe recognition logic applied, hopefully this will avoid conflicting recipes.

Päivitys: 13.3. klo 11.45
tekijältä Linkronny

v 1.4.0

-Added item sync-up during terminal startup

-Added fail-safe to remove items from the terminal that no longer exist (such as when uninstalling other mods)

-Item retrieval from storage terminals now spawn at the player's location

Päivitys: 6.3. klo 10.55
tekijältä Linkronny

v.1.3.2

Separator addon, Manipulator addon, and Accelerator addon are now recognised by the crafting stations!

Päivitys: 3.3. klo 8.47
tekijältä Linkronny

v1.3.1

-Sped up part of the filtered usage in the storage terminal/extended terminal (Should now be more efficient when taking items out with a search query)

Päivitys: 1.3. klo 8.00
tekijältä Linkronny

v1.3.0

Made the search filters more accurate, and added a new search criteria: description.
In exchange however, this makes searching items cause a bit more lag, will try to find a way to mitigate this in upcoming updates