Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Lotus Eater's ROTK Overhaul NEW! [TROM+TUP PART 5]
Menampilkan1-7 dari 7 kiriman
Pembaruan: 27 Agu @ 4:04pm
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Modified parts 1,2,4, and this mod part 5 to do the following:

Make skill damage less of a factor. Slight nerf to hero weapon damage.
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Weapons nerfed - All weapons from Unique to Common were nerfed by 20%

Formula used on tables: {x}*0.80


Skills:

Healing skills nerfed -

formula used: {x}/3

Anything under 1k was only nerfed {x}/2


Damage skills nerfed -

formula used: {x}/3 (with some minor personal tweaks)

Anything under 1k was only nerfed {x}/2

Pembaruan: 2 Agu @ 11:34am
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I reverted basically all tables back to TROM + TUP default values, then made the below changes.

Summary of changes:

Health of all heroes is reduced by 1/2 from TROM + TUP

Weapons for all heroes are reduced by 1/3, anything common, refined, or exception was reduced slightly further. See below for exact
debuff values

Skills were all reduced by 1/3


edited the below tables for skills

unit_special_abilities_tables

special_ability_phases_tables

projectiles_tables (Just had to triple check what was listed as a unit or hero for romance, or general for records. Also these tables
contain both weapon damage and skills/abilities. The majority of all skills or weapon damage was reduced 1/3 from base TROM + TUP values)

Edited the below tables for weapons

melee_weapons_tables

projectiles_tables


Common weapons nerfed /3.25

Refined nerfed /3.10

Exceptional nerfed /3.05

Unique weapons/named weapons nerfed by 3

Pembaruan: 2 Agu @ 12:27am
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UPDATE: 08/02/25 - Edited bow damage, ability damage of hero projectiles, skill damage of heroes

Edited projectile_tables both skills and equipment such as bows divided/nerfed by 4 on damage values. Did my best to avoid
nerfing any unit skills or unit stats. Tried to ensure only heroes were touched. Formula used: {x}/4

Edited special_abilities_phases_tables

nerfed healing /4 and duplicated heal amount columns. Divided by only 2 for anything semi to super low in value

Nerfed damage amount category /4. Divided by only 2 for anything semi to super low in value

Pembaruan: 23 Jul @ 1:29am
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Raised Health pools of all heroes to be half of what TROM + TUP initially has. Instead of health pools being divided by 3, they are now only divided by 2.

Edited Melee_weapons_tables - Modified weapon damage. Instead of weapons being nerfed divided by 3,
The formula is now {x}/4. Weapons are even less powerful. This is to make romance mode more realistic but still give characters that slight edge.

Edited projectile_tables both skills and equipment such as bows divided/nerfed by 3 on damage values. Did my best to avoid nerfing any unit skills or unit stats. Tried to ensure only heroes were touched

Pembaruan: 22 Jul @ 10:53pm
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Modified the below table

land_units_templates_tables

Goal of this update: Drop hero health pools to match weapon damage being nerfed. Generals still destroy too many soldiers and also duels last too long

Trying to make the game more realistic with that slight edge of heroes can still somewhat save the day.


Note: 3k_main_hero_Wood = This is a romance mode general. The key word is hero.

3k_main_general_Wood = This is a records general. The key word is general

Sort the land table section by hero and make sure the number of entities is 1. That is how you will know you are editing a romance mode general. Records mode generals should not be affected by this update.

Pembaruan: 23 Feb @ 1:59pm
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Erased over 1000 errors on RPFM by removing any duplicate tables. Trying anything at this point to get rid of lag, stuttering, and most importantly, crashes. Still attempting to figure out the Concealed Snake unit crash.

Deleted duplicate tables on the:

Units_to_groupings_military_permissions_tables

This cleared up around 400 errors at the bottom of RPFM
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Deleted duplicate tables on the table then sub table:

custom_battle_unit_sets_to_units_tables
>>>>!TEST_UNITS
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Deleted around 8 duplicate tables on:

unit_shield_types_tables
>>>>nanman_new
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Deleted duplicate tables on the:

land_units_to_unit_abilities_junctions_tables
>>>>@test_kill_self
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Deleted one duplicate table on the:

effect_bonus_value_unit_ability_junction_tables
>>>>_hv_character_skillsets_effect_ability_romance
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Deleted a few duplicates on the:

effects_tables
>>>>_tr_tech_bandit_network_units
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Deleted duplicate tables again on the:

units_to_groupings_military_permissions_tables
>>>>@Units_fix_ytr
>>>>@unique_units

Pembaruan: 22 Feb @ 8:01am
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