Total War: SHOGUN 2

Total War: SHOGUN 2

Master of Strategy FOTS - Hard level Rebalance
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Uppdatering: 26 apr @ 19:40

Replaced "Chance to kill aggressor" trait with "Escape chance" for generals and daymio.
Still figting against broken "agenst" in FOTS.

Developers fix "bos_agent_succcess_mod" effect, please

Uppdatering: 24 apr @ 6:00

Modified "Pacifist" trait
- added veteran building sabotage -4
- added bos_agent_attribute_ishin_shinsen_incite_revolt - 4


Modified "S2_boshin_general_protected" trait
- removed "personal_secutiry" effect (bugged in vanila)

Uppdatering: 24 apr @ 2:00

Added - "crisis" system like in Stellaris

After you capture 14 settlements you got -150 diplomatic penalty

Uppdatering: 11 apr @ 4:43

AI
Changed navy fund allocation from 9000 to 5000 (in vanilla 3800)

Uppdatering: 11 apr @ 3:16

uploaded new thumbnail png

Uppdatering: 11 apr @ 3:06

AI:
Naval upkeep reduced from -25% to -50%
Changed budget table - ai should spent more money to naval
increased town_growth_increased from 5 to 15

Uppdatering: 9 apr @ 9:58

AI: Naval upkeep reduced from -10% to -25%

Uppdatering: 9 apr @ 8:01

Removed buf "personal security" +9%
Game does not like this parameter, It could broke assassination chance and make it equal = 95%

Uppdatering: 9 apr @ 7:16

"Agent" update

Unfortunately, the success probability of agent action and everything that goes along with it is broken in-game. The Boshin_agent_success_mod modifier doesn't work, because if the value is below zero, the agent will kill the victim with 95%. Removing the ability of agents via db/agent_to_agent_abilities_tables/agent_to_agent_abilities doesn't work for FOTS either.

So it is decided to work via trait. Each agent gets a trait that lower the kill percentage. This should help in the middle of the game when some isin-sisi slaughters all your clan commanders

Uppdatering: 2 apr @ 10:50

Trait "Protected" and "Paranoia" - increased chance to kill enemy agent