全面战争:幕府将军2

全面战争:幕府将军2

Master of Strategy FOTS - Hard level Rebalance
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更新于:4 月 1 日 上午 8:06
作者:TechPower$

increased the cost of agent's actions by 80%

更新于:3 月 30 日 上午 1:31
作者:TechPower$

Town growth for AI decreased from 15 to 5. Trying slow down game, AI in late become to much rich

the required level for generals has been lowered. There should be more level 2 and 3 generals now

更新于:3 月 25 日 上午 3:07
作者:TechPower$

更新于:3 月 24 日 上午 2:07
作者:TechPower$

Fixed - Lucky trait effect did not applied

更新于:3 月 23 日 下午 6:52
作者:TechPower$

Reduced global agent success chance -9%

Trying to reduce AI agent spam in mid/late game

更新于:3 月 23 日 下午 1:53
作者:TechPower$

Generals gain experience 15% faster
If a general survives an assassination attempt, he gets the “Lucky” trait for 100%

更新于:3 月 21 日 下午 7:42
作者:TechPower$

Removed debuff "building cost +40%" from player.

Need for further building rebalance

更新于:3 月 20 日 上午 6:38
作者:TechPower$

Technology research speed - increased from 0% to 50% in long campaign

更新于:3 月 5 日 下午 7:07
作者:TechPower$

Fix of original MOS - Admin cost for AI changed from 90% to -30%. If AI was expanding, it could go bankrupt

更新于:3 月 4 日 上午 7:48
作者:TechPower$

Fix - Short campaign - Technology research speed increased from 25% to 95% for AI