Natural Selection 2

Natural Selection 2

Blast to the Past
Showing 1-10 of 12 entries
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Update: 22 Oct @ 7:56pm
by Bleu

Hotfix for HoT

Update: 21 Oct @ 4:15pm
by Bleu

Made a slight adjustment to medpack overheal behavior.
Previous version was using the unclamped compmod heal over time (HoT). Current version uses the vanilla heal over time clamp.

This means that if in vanilla, for example, a marine with 70 hp recieves a 25/25 medpack, the marine goes to 95 health and then 5 HoT is applied. The remaining 20 heal over time are lost.

Compmod healing logic would have instead added 25 to the healing pool, resulting in a trickle of 20 extra heal over time being added to the marine that wouldn't go to waste if the marine recieved more damage.

All in all, this means that this is a very slight nerf to medding.

Update: 20 Sep @ 6:11pm
by Bleu

Converted alien Tres savings from PvE into tunnels by reverting PvE to 13 Tres and changing tunnels to 5. Now a tunnel set + 2PvE costs the same as previous versions (-6 compared to vanilla but doesnt scale into excesive PvE savings in long games)

Update: 13 Sep @ 1:44pm
by Bleu

Corrected GUI Feedback to properly convey B2TP is being played.

Corrected oversight that wasn't applying change to mature cyst health to CBM-S values.

Fixed medtech bug that wasn't correctly counting medpack hits or misses.

Updated the changelog to reflect all the current changes.

Update: 7 Sep @ 4:57pm
by Bleu

Incorporated medtech ui assets featuring upgrade chevrons following the arms lab upgrades. (Thanks 4sdfg!)

Update: 7 Sep @ 9:43am
by Bleu

Added Medtech, a true blast to the past to season 13 NSL.

Improved folder structure to work properly with filehooks.

Update: 3 Sep @ 11:32pm
by Bleu

Fixed no auto upgrades for aliens.

Incorporated full white thunderdome aura.

Update: 2 Sep @ 4:49pm
by Bleu

Updated

Update: 2 Sep @ 4:37pm
by Bleu

Updated

Update: 30 Aug @ 12:01pm
by Bleu

Test release to bring it in line with CBM-S / Compmod