RimWorld

RimWorld

Vehicle Map Framework
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Update: 26 Aug @ 2:33am

ver.1.6.55 rev22503
Emergency hotfix for the issue where vehicles cannot move.

Update: 25 Aug @ 12:48pm

ver.1.6.55
Hotfix for the issue where pawns cannot leave the vehicle.

Update: 25 Aug @ 7:20am

ver.1.6.54
Rebuild to match the new latest version of Vehicle Framework

Update: 24 Aug @ 2:56pm

ver.1.6.50
Fixed: CTD issue while caravanning.

Update: 23 Aug @ 8:55am

ver.1.6.49
Fixed: Error when destroying vehicle map.
Improved Misc Robots compatibility.

Update: 22 Aug @ 1:51pm

ver.1.6.47
Fixed: When the lower left corner of the map is impassable, the vehicle map construction job will not start.
Fixed: VehicleTurret cannot fire from the vehicle map.
Fixed: Projectile line of sight around vehicle map.
Fixed: Error when the Grav Engine is destroyed while in vehicle mode.
Fixed: Shuttles and pods cannot land on the vehicle map.
Fixed: Incompatibility with ReGrowth 2.
Fixed: Incompatibility with Pause other settlements simulation.
Added: Unique vehicle features and expandable cells for vehicle map planned for use in future new mod.

Update: 19 Aug @ 8:40am

ver.1.6.43
Fixed VehicleTabHelper_Passenger.HandleDragEvent patch.
Fixed an issue where the vehicle map would not be destroyed when the caravan was lost.
Caravans will no longer be lost when there are people on the vehicle map included in the caravan.
Fixed several visual bugs in the vehicle map during caravans.

Update: 16 Aug @ 8:35am

ver.1.6.41
Resolve conflict with CE, which caused the stop of man turret job.

Update: 14 Aug @ 3:51pm

ver.1.6.39
Fixed error logs when CeleTech not installed.
Fixed PUAH patch errors.
Pawns now recognize out of vehicle map resources.

Update: 13 Aug @ 5:25pm

ver.1.6.37
Added compatibility with CeleTech.
Fixed error with WorkGiver_RefuelVehicleTank.