RimWorld

RimWorld

Vehicle Map Framework
Showing 111-120 of 141 entries
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Update: 27 Feb @ 2:06pm
by LS

[Auto-generated text]: Update on 2/28/2025 7:06:22 AM.

Update: 27 Feb @ 4:13am
by LS

ver.0.9.22-beta
Exception handling when a large vehicle could not enter the map.
Resolve conflict with Smarter Construction.

Update: 26 Feb @ 6:13pm
by LS

ver.0.9.21-beta
Fixed an issue that prevented turrets from forcing targets on different maps.
VFE Pirates turrets are now compatible.

Update: 25 Feb @ 3:03pm
by LS

ver.0.9.20-beta
bug fixes
the performance slightly improved

Update: 24 Feb @ 2:07am
by LS

ver.0.9.19-beta
bug fixes

Update: 23 Feb @ 11:02am
by LS

ver.0.9.18-beta
bug fixes

Update: 22 Feb @ 6:12pm
by LS

Add Chinese traditional translation.
Thanks for gaogzs.

Update: 22 Feb @ 3:22pm
by LS

ver.0.9.17-beta

Update: 22 Feb @ 9:47am
by LS

Update Chinese traditional translation.
Thanks for alicezuber.

Update: 21 Feb @ 11:33am
by LS

ver.0.9.16-beta
Corrected translation omissions
Added a setting option for multi-threading of path cost calculations.