Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
Showing 11-20 of 99 entries
< 1  2  3  4 ... 10 >
Update: 11 Jul @ 10:08am

- Removed legitimacy penalty for sending your heir/children to monastery/holy orders
- Reduced income penalty of Vows of poverty
- Lowered prestige cost from realm size of Administrative Authority
- Added influence cost to increasing Administrative Authority (whatever you call it)
- Relaxed conditions (for vassals) and costs of admin Adopt Feudal/Clan ways decision
- Increased influence cost of Renounce Governorship
- Added -15% stress gain to all childhood traits
- Increased debuffs of Melanholic trait
- Added negate stewardship penalty bonus to Golden Allomb perk
- Reduced zealous vassal opinion bonus from virtues
- Reduced income per stress level bonus of Golden Allomb perk a bit
- Send gift/Send gift herd changes:
- - Increased base opinion gain to 15 (from 5)
- - Reduced opinion gain from actors diplomacy and recipients greed
- - Decresed max opinion gain cap
- - Reduced bonus from Thoughtful perk to +50%
- Made AI care less about vassal opinion when passing first admin authority level
- Made AI less likely to switch players away from Frontier/Naval themes
- Made independent AI promote/harm candidacy less if it has low influence
- Made AI use Renounce Governorship a bit less often
- Lowered AI acceptance of Demand Administrative Governance by a lot
- Allowed AI to use admin Adopt Feudal/Clan ways decision
- Minor changes to AI murder schemes

Update: 9 Jul @ 5:26am

- Made warlike AI personality less common within non-independent counts
- Made cautious AI personality a bit less common
- Made builder AI personality more common
- Fixed AI nerge host actions not impacting the outcome if a player is present

Update: 8 Jul @ 11:27am

- Added legitimacy gain for marrying into more prestigious dynasties

- Lowered dread decay malus of Additional Difficulty
- Reduced garrison penalty of Locals Pacified modifier
- Reduced cost of divorcing unfaithful spouses
- Reduced chance of death when killing the animal in a hunt (prowess dependent)
- Made forts with no garrison even easier to take
- Removed tyranny gain for revoking baronies for Nomads specifically
- Added 25 garrison and garrison reinfocement rate to nomad holdings
- Increased herd value of gift herd interaction
- Removed +1 domain limit from Administrative government
- Governor Efficiency changes:
- - Changed minimum and maximum to -33% and +33%
- - Increased base value to -90
- - Reduced character skill values impact
- - Increased education and governor traits impact
- Reduced Nomad Lancers' damage by 10 and their horse archer countering by half
- Made offer vassalage clean vassal's crimes (just like offer fealty does)
- Disabled clan religions exemption option in offer vassalage and swear fealty
- Increased acceptance penalty for low legitimacy in offer vassalage
- Increased marriage acceptance penalty for betrothals with old women
- Made AI less stingy about marrying their family that have council positions
- Made AI a bit more aware of their skills in nerge events
- Made AI care about nerge hunt outcome (i hope? very crude fix)
- Minor localisation fixes

Update: 4 Jul @ 7:50am

- Added raid speed and movement speed while raiding bonuses to Raider (viking) trait
- Lowered both stat bonuses of Raider (viking) trait
- Removed (conditional) feudal gov opinion malus from level 1 education traits
- Added (conditional) general culture opinion malus to level 1 education traits instead
- Increased county opinion penalty for hostile/evil faith by a lot
- Reduced county opinion and added tax and levy penalties to Locals Pacified modifier
- Increased "cost" of Jizya contract to 2
- Added increase to liege's army maintaince to War declaration rights
- Added a big acceptance malus to ransoming vassals whose titles can be legally revoked
- Made AI a lot less likely to ransom their vassal whose titles can be legally revoked
- Made AI more reluctant to accept ransom for their rivals
- Made AI start murder schemes vs lieges they hate more often
- Allowed AI to start any number of murder schemes vs players (max 1 in vanilla)
- Fixed call ally acceptance being reduced vs suzierain despite contract obligations
- Fixed jomsvikings couping nomads/herders
- Fixed being able to negotiate becoming a tributary when your liege is a vassal
- Fixed granting temple holdings creating nomad barons (fr this time)

Update: 2 Jul @ 9:56am

- Fixed turkmen culture having herd head determination
- Fixed granting temple holdings creating nomad barons in certain cases (maybe)

Update: 2 Jul @ 5:28am

- Reduced Cataphracts damage by 5
- Made holdings in 1066 start a bit more built-up
- Increased Forced vassalization's base max defender realm size
- Made Forced vassalization max defender realm size scale with attackers' innovations*
- Relaxed Forced vassalization's restrictions for conquerors
- Reduced Forced vassalization's prestige cost a bit
- Added bonus income while at war to War declaration Rights
- Buffed tax income bonus of Coinage Rights
- Buffed Born in the purple prestige per month
- Added 0.05 monthly prestige and 4 prowess penalty negation to Varangian trait
- Replaced +1 diplomacy per level with +2 diplomacy in Poet trait
- Removed prowess from Cannibal trait
- Ruler designer:
- - Decreased cost of Fickle, Gluttonous, Brave, Patient, Compassionate, Forgiving traits
- - Increased cost of Eccentric, Lustful, Generous, Arrogant, Humble, Lazy traits
- - Increased Disloyal and decreased Loyal traits cost
- - Increased Flagellant and Varangian trait cost
- - Decreased Gardener and Cancer trait cost
- Increased cultural head fascination bonus of Armilary Sphere innovation
- Increased short reign duration bonus of Gavelkind innovation
- Added short reign duration malus to Tribal era itself
- Made Judaic faiths inherit Head of Faith (HOF) creating restriction
- Reduced marriage acceptance penalty for age for men
- Changed around (improved?) a bunch of AI values for yurt buildings
- Fixed being able to create temporal HOF despite doctrines forbiding HOF creation

* - scales with defenders' innovations in vanilla for some reason?

Update: 27 Jun @ 10:05pm

- Buffed Trade deal county modifier
- Allowed nomads to hold temple holdings
- Added enemy hostile scheme phase duration decrease to Prestige levels
- Added different faith opinion malus to Piety levels
- Accolade-MAAs and House guard are no longer recruitable as title MAAs
- Made AI more likely to promote vs old and/or dying governors
- Made AI less likely to promote vs young and healthy ones
- Made AI hire unique unit variations instead of generic ones of same type
- MAde AI less random at picking MAAs
- Made AI re-raise armies at war in less then ideal conditions less often
- Fixed AI building way less hunting grounds OUTSIDE (and not inside) India

Update: 25 Jun @ 8:53am

- Made nomad de-jure drift apply to empires only (fr this time)

Update: 24 Jun @ 6:05am

- Travelling abroad for years will now swing Scales of Power against you
- New divergent/Hybrid cultures will have appropriate head determination logic depending on the government of the characters creating them

- Made legendary sightnings last for longer
- Lowered health penalty for pool characters a bit
- Made nomad de-jure drift apply to empires only
- Made pregnancy complications more common
- - Player can now actually die to pregnancy complications
- Building changes:
- - Added a bit of plague resistance to tribal holdings
- - Added levy reinforcement rate bonus to lvl 1 orchards (consistency with other levels)
- - Added control growth bonus to lvl 1 regimental grounds (consistency with other levels)
- - Added Strength in numbers MAA limit bonus to lvl 1 barracks (consistency with other levels)
- - Added MAA maintaince bonus to lvl 1-4 military camps (consistency with other levels)
- - Added Frugal Armorers MAA limit bonus to lvl 1 smiths (consistency with other levels)
- - Removed monthly prestige and levy size bonuses from orchards building line
- - Removed levy and garrison size/reinforcement rate bonuses from barracks building line
- - Removed levy size bonus from regimental grounds
- - Removed knight effectiveness bonus from wind furnaces
- Reduced all Strength in numbers barracks MAA limit bonuses to 1
- Reduced all Frugal Armorers smiths knight and MAA limit bonuses to 2 and 1 respectively
- Increased AI friend soft-cap
- Made AI liege weight opinion a lot more for accepting petitions
- Made AI less likely to build hunting grounds, especially in India
- Made AI a bit less likely to build workshops
- Made AI always build wheat farms before orchards if both can be built
- Made AI use all eparch tasks more often (i hope, last time it didnt work)*
- Increased AI activity host score threshold. Yes, Again...
- Fixed AI heavy cavalry spam on later start dates
- Fixed AI with culture of latin heritage not building barracks as much as they should
- Fixed admin vassal tax add modifier from Bureaucratic authority not working
- Fixed desinherit costs... probably.
- Fixed some special contracts counting in favour of the wrong side
- Fixed Adventure raid intent from Longboats innovation not being restricted enough
- Fixed many more minor things

* - i think it didnt work this time either..

Update: 19 Jun @ 12:21am

- Half-reverted Recovering from plague modifier nerfs
- Removed Cultivated sophistication development bonus from upgrading estates
- Restricted Organizer/Logistician trait on enter province XP gain if at peace