Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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Uppdatering: 13 mar @ 5:35

- Doubled court position opinion gain
- Halved prestige salary for court positions
- Nerfed passive development gain from court position tasks (except Eparch, they're weird)
- Nerfed lifestyle xp gain % from court position tasks

Uppdatering: 12 mar @ 23:34

- More minor fixes

Uppdatering: 12 mar @ 9:17

- Minor fixes, hopefully the mod is fully 1.15 compatible now

Uppdatering: 12 mar @ 8:55

Updated to 1.15 (haven't checked everything yet, might work weirdly on some cases)
Did NOT touch any of the new content yet, it might be very broken, but at least the mod is playable.
- Reduced different culture penalty a bit
- Made personally killing animals at hunt a bit less risky
- Reduced how much the cost of upgrading holdings scales
- Removed early windmills from Hard Working tradition
- Increased development reduction on siege completion
- Nerfed base control growth
- Reduced base control growth for Tribals (to 0 in non-capital-duchy counties)
- Church holding:
- - Added passive control growth bonus
- - Scriptorium - Removed passive control growth bonus
- - Monasteries - Removed passive control growth bonus
- - Breweries - Removed passive control growth and development growth bonus, added small levy size malus
- Reduced score for Caballero regiments because AI seems to like them too much
- More tweaks to AI MAA choosing logic

Uppdatering: 10 mar @ 7:00

- Nerfed Seafaring tradition
- Buffed Whole of Body a bit
- Reduced dread decay
- Increased House Guard cost and maintaince
- - It's no longer free when not raised (it's very cheap though)
- Made Northmen army pay some gold to defender on defeat
- Fixed one of the desease recovery modifiers being too large
- Fixed not being able to updrage Murex Farms if not administrative
- Some tweaks to warfare AI

Uppdatering: 8 mar @ 10:34

- Reduced the cost of changing culture ethos to 15000 prestige
- Some tweaks to AI declare war logic

Uppdatering: 7 mar @ 5:49

- Potentially reduced lag from house power calculations
- Buffed Peasant Leader trait
- Buffed Reincarnation trait
- Reduced Varangian Guard costs
- A bunch of Tweaks to AI MAA logic
- More tweaks to AI fabricate claim task logic

Uppdatering: 6 mar @ 4:47

- Refusing to convert to a pluralistic faith is no longer considered a crime
- Buffed theocratic Head of Faith vassals (increased obligations by a lot)
- Removed ability to construct Murex Farm as non-administrative character
- Reduced "too many alliances" acceptance debuff a bit
- Reduced mercenary cost a bit
- Reduced Ballistrai's damage
- Nerfed "Professional workforce" and "Centralisation" perks
- Buffed "Tax man" perk
- Some tweaks to AI fabricate claim task logic

Uppdatering: 5 mar @ 6:42

- Buffed Heresiarch trait a lot
- Heresiarchs spawn some additional troops
- Buffed heresy outbreaks strength a bit
- Reduced fervor gain on heresy outbreaks
- Converting to a new faith adds a modifier, making the character harder to convert
- Having high Crown/Imperial authority makes refusing conversion demand a crime
- Fundamentalist faiths always view refusing conversion demand a crime
- Increased minimum vassal limit from Tribal Authority
- Reduced Tribal vassal limit bonus
- More tweaks to AI culture conversion task logic

Uppdatering: 4 mar @ 6:50

- Changes in AI fabricate claim task logic:
- - Made AI factor in culture and faith of counties
- - Made AI look at current instead of max strength of the county's top liege
- - Made AI factor in their opinion of the county's top liege
- Reduced prestige maintaince cost of MAAs
- Reduced activities cost a bit
- Reduced activity cost in late medieval specifically
- Crown/Tribal Authority/Imperial Bureaucracy changes:
- - Added vassal limit at base
- - Added vassal limit reduced with level
- Reduced vassal limit from rank by a lot
- Added vassal limit reduction as a Tribal era modifier
- - Tribal governments get a compensating modifier since they're locked to Tribal era
- Added vassal limit modifiers to some innovations
- Increased length of short reign modifier
- Minor fixes in AI culture conversion task logic