Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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Aggiornamento: 15 feb, 8:45

- Revered nerfs and gave out massive buffs to Crown Authority and Imperial Bureaucracy
- - Opinion penalties for both are a bit harsher
- - AI should not raise them if average vassal opinion of them is too low
- AI should tyrannically revoke titles less if weak or recently landed
- Claimant faction: success bans members from joining factions for a couple of years
- Claimant faction: characters not participating in the war will not get a hook
- Characters that become landed through partition get some starter MAAs
- Admin vassal tax and levies obligation base has been decreased
- Feudal vassal levies obligation has been increased
- Lowering Feudal obligations gives twice as much vassal opinion

- Provinces now store up to 18 months of income as loot (from 12)
- Loot carried per soldier doubled
- Minimum amount of soldiers in the army to be able to raid decreased to 150

Aggiornamento: 14 feb, 3:36

- More random fixes.

Aggiornamento: 14 feb, 3:17

- Fixed legitimacy for battle victories not triggering
- Actually enabled the aforementioned money-sink for theocracies

Aggiornamento: 14 feb, 1:42

- AI should develop and especially culture convert counties more
- Constantinople nerf
- Added a money-sink decision for theocracies that boosts their development

Aggiornamento: 13 feb, 6:44

- Rebalanced all of the traits
- - Reduced passive prestige (and piety?) gain by a lot
- - Chancellor: Foreign diplomacy prestige halved
- Nerfed a couple of court types
- Reduced minimal hostile county attrition
- Potentially made AI build at least 1 actual military building in their counties
- Revered Ask for Gold acceptance bonus from treasury nerf
- Slowed down innovation discovery rate
- Innovations from previous eras get a bigger discovery progress bonus

Aggiornamento: 12 feb, 9:46

- Actually nerfed Organize levies

Aggiornamento: 12 feb, 6:48

- MAA size/limit innovations no longer give levy toughness
- MAA size/limit innovations now increase just MAA maintenance instead of the whole army
- Military buildings related innovations now give levy toughness
- Military buildings related innovations now increase levy maintaince
- Fully rebalanced Duchy buildings
- Overall speed of researching innovations has been decreased
- Culture size now slows reformation down a bit less
- Accolade glory loss on succession decreased (as of, they lose less)
- Marshal: Organize levies task nerfed
- Steward: Collect taxes task buffed
- Being your liege's steward now gives less gold
- Other minor tweaks

Aggiornamento: 11 feb, 3:06

- KGD: Adventurer Nerfs compatibility fix

Aggiornamento: 10 feb, 8:58

- AI with Builder personality incorrectly applied join war acceptance penalty if your army is larger than theirs. Localization for this reasoning was also corrected.

Aggiornamento: 10 feb, 4:00

- Revoking titles from barons for no reason now gives 5 tyranny penalty