Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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Aggiornamento: 21 ott, 21:52

- Updated localisation files

Aggiornamento: 20 ott, 22:30

- Added monthly control bonus to Theodosian Walls
- Reverted restriction on siege MAAs for title armies
- Made AI counts a bit less likely to hire heavy cavalry MAAs
- Fixed AI not hiring title MAAs (potentially)
- Fixed nomads potentially getting huge levies off vassals
- Updated localisation files

Aggiornamento: 15 ott, 3:47

- Reduced gold cost of swinging the scales BUT made it scale with liege's income
- Nerfed Shift Privileged gold payout and made it scale from recipient's income
- Nerfed Syphon Treasury gold payout
- Increased swing scale impact of long travel
- Increased gold cost cap of Adopt Centralized Administration decision
- Added realm size requirement for kingdoms in Adopt Centralized Administration
- Added AI only requirements for player too in Adopt Centralized Administration
- Restricted siege MAAs from being recruitable as title armies
- Made all pluralism doctrines less tolerant when revoking titles
- - For example: Righteous can now revoke off hostile faiths without tyranny
- Pay Homage changes:
- - Added legitimacy gain for the vasssal
- - Added legitimacy gain for the liege if vassal brings them a gift
- - Increased liege opinion gain
- - Reduced renown gain for both parties
- - Removed renown gain for both parties if vassal doesnt bring a gift
- Nerfed Familial Support modifier
- Made AI less likely to accept homage from vassals they dont like, especially rivals
- Made AI more likely to accept homage if the vassal brings it a gift
- Made AI more likely to leave confederation if they have 10k+ herd
- Made AI pick Industrious tradition less often
- Fixed Conquest CB not properly checking for neighbouring attackers realm
- - This means you can no longer conquest CB across half the map (except for vikings)
- Potentially fixed some powerful vassal count related issue
- Fixed House Seniority sometimes not being avaliable to west-slavic cultures
- Fixed Table of Princes not working for non-west-slavic cultures
- Fixed some AI logic around giving artifacts
- Fixed Ghana not starting with their duchies created
- Updated localisation files

Aggiornamento: 11 ott, 2:40

- Removed seclusion causing entrenched regency
- Increased max countering penalty a bit
- Reduced base stress gain for "opting out" of stress events a bit
- Removed "not cynical" AI acceptance penalty for demand conversion vs young children
- Added a chance for sickly children to become weak on recovery

Aggiornamento: 9 ott, 7:16

- Fixed a couple of errors

Aggiornamento: 8 ott, 5:13

- Made friends decrease stress gain by a bit, best friends decrease stress gain by a bit more and increase stress loss
- Added "Accolades" game rule which controls who gets access to Accolades (all/AI/none)

- Added Claim Throne scheme phase length reduction modifier to Meritocracy perk
- Added minor levy toughness penalty for Tribals
- Added a cooldown to Invite Conspirators to Coup interation
- Restricted liege from modifying their entrenched regents contract
- Additional Difficulty changes:
- - Removed pursuit bonus for AI
- - Removed max accolades malus the Player
- - Reduced build time malus for the Player
- - Added Nomadic horde debuff for AI*
- Terrain specific cultural traditions changes:
- - Added fetility bonus to relevant terrain
- - Increased development bonus to relevant terrain
- - - Should now consistently negate terrain penalty and add 15% on top
- - Reduced build cost bonuses of non-unique ones (except for mountains and deserts)
- - Removed funky "X building gives access to Y building" bonuses
- Other cultural traditions changes:
- - Added some plains bonuses and removed prowess debuff from Agrarian
- - Added reduced opinion of different culture to Isolationist
- - Added county opinion bonus to Collective Lands
- - Added build cost reduction in mountains to Mountaineer Ruralism
- - Increased same culture opinion bonus of Isolationist
- - Relaxed conditions for Matriarchal a bit
- - Reduced cultural acceptance gain malus of Ruling Caste
- - Removed funky first 4 levels of farm estates unlock from Pastoralists
- - Removed hills-related bonuses from Mountaineer Ruralism
- - Removed build cost and development bonuses from Saharan Nomads
- - Restricted Culture Blending for showing if certain other traditions are present
- Buffed and added development decline bonus to Oath of Reconquest county modifier
- Removed passive development growth bonus from Oath of Reconquest county modifier
- Nerfed Sharing tips with Friend (30% lifestyle experience, from tour) modifier
- Nerfed Confidants perk modifier
- Reduced AI acceptance from house unity in Invite to Court interaction
- Tweaked AI acceptance in Invite Conspirators to Coup interation
- Tweaked AI will do of a bunch of realm traditions to increase their diversity
- Made AI a bit more considerate as of whom they're giving their artifacts for
- Removed AI favoring players when giving artifacts
- Fixed AI will do of Hidden Cities tradition

* - Nomadic horde are technically MAA and as such that game rule double-buffed nomadic AIs.

Aggiornamento: 3 ott, 6:21

- Made temporary/entrenched regents loyalty score decay the longer they stay in power (especially for temporary ones)

- Decreased child health penalty of Measles slightly
- Decreased minimal age to swing the scales back to 8
- Decreased stress gain malus for being a diarch
- Removed region restriction from Warrior Lodges and Hillside Grazing buildings
- Removed prestige loss from firing councillers in the first year of the game
- Removed Tarkhan unlock from Devoted Horsemanship tradition
- Removed regular levies from holding/vassals for Nomadic government
- Added some swing loss when diarchs change
- Added minor popular opinion bonus to capital province modifier
- Reduced tax bonus of capital province modifier
- Reduced stationed MAA bonus of capital duchy modifier
- Reduced opinion impact on regents loyality
- Reduced dread impact on temporary regents loyality
- Reduced swing required for thresholds of temporary/entrenched regency
- - Notably: the last power threshold is now 89 swing for both regency types*
- Restricted artifact wars vs adventurers (unwinnable because reasons)
- Made AI a bit less wasteful with swinging scales and bolstering/damaging legitimacy
- Made AI lieges swing the scales earlier vs disloyal/player regents
- Fixed AI's in diarchies getting into negative piety
- Fixed AI doing coronations before their crown/regalia is finished
- Fixed swing the scales costing gold all the time

* - visuals are a bit confusing though

Aggiornamento: 26 set, 5:03

- Reduced piety loss for getting exposed over a shunned secret by almost 2 times
- Invite to court AI acceptance changes:
- - Doubled base reluctance AND bonus/penalty for opinion of actor
- - Halved court grandeur impact
- - Increased most penalties (relative of liege, serving at council/court
- - Increased bonus for being related but decreased one for being your child
- - Tweaked bonuses from being dynast head, house head, being related, being married
- - Mirrored said bonuses for relation to liege as well
- - Made bonuses from being dynast head, house head, being related, being married not stack
- - - Priority list: child(age<16)-spouse-close family-extended family-house head-dynast
- - Increased bonus vs wandering characters ("can be persaded to stay") overall
- - Increased bonusof cover travel expenses option and made it more granular
- - Added a "returning to spouse" bonus (self-explanatory)
- Made AI way less likely to try to imprison vassals while at war
- Removed MORE AI cheats on coronation costs
- Fixed AI giving their crowns and regalias away
- Fixed Propose Alliance AI acceptance still counting baron and mercenary allies as "real" allies
- Fixed Usurp the Title of Caliph decision not working
- Fixed currency costs tooltip in Swing the Scales

Aggiornamento: 23 set, 10:44

- Made administrative Ghana start with some duchy titles created
- Made firing all councillers cost prestige (like with kurultai members) and added a 5 year cooldown on firing newly granted council positions
- Made embracing new faith via "Mental break: Wanton desires" event option be a secret, not open conversion and added zealot vassal opinion penalty
- Added 2 interactions for Entrenched Regents to increase/decrease liege's legitimacy (and increase their scales of power)
- Added minor scales of power change in liege's favor for hosting and completing certain activities

- Reduced stress gain from Genius lines of traits
- Reduced vassal opinion malus of childhood traits
- Reduced court architect bonus to employed character
- Increased opinion penalty for swinging the scales
- Added stress gain for players for offering hooks in Discharge Regent interaction
- Reduced prestige penalty and swings of power change for declining Discharge Regent
- Discharge Regent interaction AI acceptance changes:
- - Increased bonus/malus for current swing
- - Increased penalty for offering nothing
- - Reduced penalty for below expected court grandeur
- Reduced base and tweaked the modifiers for AI acceptance of Declare me Regent interaction
- Increased AI acceptance bonus/malus for current swing in Discharge Regent interaction
- Made AI use Declare me Regent interaction
- Made AI less likely to choose worst Coronation Activity Options
- Made AI more likely to host hunts/feasts/funerals/tours if they cant end diarchy for free
- Made AI more likely to host hunts/feasts/funerals if stressed
- Made AI not revoke titles below certain age
- Fixed AI sometimes double-swinging the scales of power
- Fixed Kinslayer traits giving imprisonment opinions backwards
- Fixed a specific AI only interaction showing for players
- Fixed 50% discount to swinging scales of temporary regency not applying most of the time
- Updated localisation files

Aggiornamento: 19 set, 9:48

- Made oath-specific buildings cheaper
- Reduced Agrarian tradition penalty slightly
- Made Recently Looted modifier a bit less punishing
- Made all raid intents now provide 20% less gold (relative, e.g. capture 25%->20%)
- Made raiding a bit faster at base
- Increased ruler designer cost of Journaller and Confider traits
- Reduced base stationed MAA bonuses of most military buildings a bit
- - Made tribal buildings give a bit more damage but a bit less toughness
- Made Siberian Permafrost (good) build cost modifiers specific to tribal holdings
- Swapped Siberian Permafrost (bad) taiga/forest build cost modifier for a general one
- Increased advantage but decreased forest/taiga build cost bonus of Northern Tribes tradition
- Increased duration of negative modifiers from hosting a cheap coronation
- Nerfed A LOT of coronation-related modifiers
- Removed AI cheats on coronation costs and negative modifiers
- Restricted AI with certain personalities from taking Adopt Special Succession decision
- Made AI pick Agrarian and Fervent Temple Builders traditions less often
- Fixed missing check in The Beating and The Cermon events
- Improved auto-granting titles character selection
- Updated localisation files