Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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Pembaruan: 3 Mar @ 6:09am
berdasarkan Captain Smollett

- Fortification buildings changes:
- - Reduced levies from Ramparts (forest ones)
- - Added some levies to all other buildings
- - Removed all MAA bonuses
- - Removed other random bonuses (tax, supply, plague res)
- - Reduced AI weight for all buildings (especially Curtain Walls)
- Mercenary Company changes:
- - Reduced levies to 100 for all company sizes
- - Doubled the amount of knights
- - Slightly increased MAA count for large companies
- - Slightly increased cost per MAA regiment
- Holy order changes:
- - Reduced levies to 100, removed scaling with number of holdings
- - Doubled MAA count per holding
- - Increased cost per MAA regiment
- - Reduced hire discount for patron to -75%
- - Increased cost to hire already hired holy order
- Reduced bonuses/penalties to vassal contributions from liege's rank
- Made sure you can't cheese church construction by court chaplain event
- Removed 20% development growth bonus for coastal county capital provinces*
- Added 5 plague resistance to coastal baronies

* - Added by paradox due to coastal counties suffering from plagues way too much. Plague resistance on coastal baronies should do the same without giving dev buffs.

Pembaruan: 1 Mar @ 10:16am
berdasarkan Captain Smollett

- Doubled holding construction cost and increased it's scaling a lot
- Reduced amount of modifiers in crown authority (same effects)
- Removed piety and head of faith opinion bonuses to liege from theocratic vassals
- Added a small legitimacy gain bonus to AI since it can't hold court

Pembaruan: 28 Feb @ 7:56am
berdasarkan Captain Smollett

- Minor fixes

Pembaruan: 28 Feb @ 7:48am
berdasarkan Captain Smollett

- Military buildings innovations past tribal era:
- - Added levy damage increase in the last 2 eras
- - Increased levy maintaince and size malus per innovation
- Added +1 domain limit to Absolute Crown Authority
- Added a reducton to alliance acceptance from distance (to both marriage and perk interaction)
- Uncapped and reduced call to arms acceptance from AI personality

Pembaruan: 27 Feb @ 8:05am
berdasarkan Captain Smollett

- Men-at-Arms changes:
- - Doubled maintaince cost while not raised
- - Reduced maintaince cost multiplier for raised troops
- - Slightly reduced maintaince for tribal rulers
- - This makes MAAs a bit cheaper while at war, but more expensive at peacetime
- Made Crown Authority even more impactful
- Nerfed desease recovery modifiers
- Nerfed mummy and mummy-jar artifacts
- Rewrote some of mod's AI logic

Pembaruan: 26 Feb @ 6:38am
berdasarkan Captain Smollett

Updated for 1.14.3
- Reduced gold and piety gain from destroying artifacts
- Increased opinion of liege penalty from being a large vassal
- Added/increased same/opposite trait opinions for personality traits
- Made claimaint faction care about gender more
- Improved AI isolate capital conditions
- Made marriage acceptance age considerations harsher, especially for betrothals

Pembaruan: 25 Feb @ 1:55am
berdasarkan Captain Smollett

- Increased Recently Raided and Recently Sacked development growth penalty
- Reduced culture border-gore (probably)

Pembaruan: 24 Feb @ 8:09am
berdasarkan Captain Smollett

- Military buildings innovations reduce levy size a bit and increase their maintaince more
- Development growth innovations grant more development growth
- Increased Inspiration sponsoring cost by 50%
- Faith related changes:
- - Opinion penalty for non-dominant gender rulers increased to -30
- - Slightly increased different faith minority vassal opinion penalty for non-pluralistic faiths
- - Nerfed clerical function: recruitment
- - Reduced negated health penalty bonus from sky burials doctrine
- Another round of nerfing artifact modifiers

Pembaruan: 23 Feb @ 9:08am
berdasarkan Captain Smollett

- Sway scheme is now 20% weaker
- Greedy characters now have positive opinion of Generous ones
- Increased opinion gain/loss due to vassal stance
- Increased AI chance to accept Liberty Faction demands
- Liberty Faction war changes:
- - Removed hook gain from winning the war
- - Losing now resets your authority back to 0
- - Losing grants a big malus to vassal tax/levy contribution for 20 years
- - Losing grants a big bonus to vassal opinion for 20 years
- Royal Court changes:
- - Court amenities cost for non-tribal rulers now scales with total realm development
- - Court amenities cost generally increased by a lot
- - Expected Court Grandeur now scales with average realm development
- Increased legitimacy decay
- Reverted and buffed assault fort progress per soldier a bit
- Increased development decline in occupied counties
- Minor tweaks to marriage acceptance
- Minor tweaks to AI weighting of MAAs (Indians shouldn't start with no MAAs anymore.. I hope)

Pembaruan: 21 Feb @ 9:08pm
berdasarkan Captain Smollett

- Nerfed levy and garrison reinfocement rate from buildings (again)