Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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Pembaruan: 19 Apr @ 10:47am
berdasarkan Captain Smollett

- Fixed Mubarizuns damage (was 28 instead of intended 38)

Pembaruan: 19 Apr @ 2:19am
berdasarkan Captain Smollett

- Made fertility and health have a bigger swing (same average)
- Increased opinion of liege of rulers generated by grant title to noble of local culture interaction
- Buffed Fear Tax perk (Torturer tree)
- Nerfed mines (Special buildings)
- Added title MAA size/limit reduction to Only the Strong
- Reduced renown from romance schemes and restricted when it applies
- Made tyranny wars non-inheritable for both primary parties and their allies
- Made raids slower and more painful overall, but a bit less so later-game
- - Added +50% raiding speed to Tribal government as semi-compensation
- Reverted cultural exposure bonus (to almost vanilla)
- Buffed bonus to previous era techs
- Childhood trait events:
- - Restricted them to only happen if you get 2 or more choices, HOWEVER
- - One of the options might be hidden if the player is a child in question
- Some tweaks to AI marriage acceptance regarding old age
- Some tweaks to AI in other places

Pembaruan: 16 Apr @ 9:30am
berdasarkan Captain Smollett

- Added a 1 year cooldown to disinherit interaction
- Reduced legitimacy gained at the end of the Funeral activity by a lot
- Made losing to a Liberty Faction a bit less punishing
- Increased Zealous trait faith conversion cost penalty
- Revisited some level 5 education traits
- Reduced development decline from Devastated by Occupation
- Increased development decline from Occupation itself
- Reduced high martial skill effect on combat events
- Made wounded/maimed/killed battle events more frequent vs players
- Improved AI fabricate claim logic (again)
- Made some changes to AI raise troops logic
- Fixed minor KGD: Adventurer Nerfs compatability issue (landless MAA limit)
- Fixed recently introduced error log spam :P

Pembaruan: 14 Apr @ 5:21am
berdasarkan Captain Smollett

- Added "Additional Difficulty" game rule (for masochists)
- - "Higher" option adds a bunch of bonuses to AI and maluses to the Player
- Added "Multiplayer Special Treatment" game rule
- - "Relaxed" option unlimits call to arms and change contract vs players

- Made Contract military Assistance give more gold (i hope)
- Loosened Form Portugal requirements even further
- Nerfed Court Gardener position
- Moved some of the siege weapons bonus from Scourge of Gods to regular Conqueror
- Fixed conquerors surrendering to peasant revolts
- Allowed to purchase land off players (as landless adventurer)
- Special contracts changes:
- - Allowed Marches/Castellans to raid
- - Added +1 fort level bonus to Marches/Castellans contract
- - Reduced tax to liege reduction from March/Castellan contract
- - Added 15 opinion of liege to March/Castellan contract
- - Made Marches and Castellanes a vassal-favouring option
- - Made Scutage a liege favouring option
- - Added 10 opinion of liege to Palatinate contract
- - Added +1 domain limit bonus to Palatinate contract
- - Added conditional AI vassal desire for March, Castellan and Palatinate contracts
- Made AI consider their/enemy player allies to be way less powerful than they are
- More improvements to mods AI scripts
- Fixed vassal stance opinion loss/gain related localisation

Pembaruan: 11 Apr @ 9:34am
berdasarkan Captain Smollett

- Fixed AI not being able to call allies into wars 90% of the time*
- Tweaked how AI scores wars vs admin realms and realms already at war
- Improved mods AI related scripts

* - apparently i broke this weeks if not months ago.

Pembaruan: 11 Apr @ 12:50am
berdasarkan Captain Smollett

- Super secret fix

Pembaruan: 11 Apr @ 12:48am
berdasarkan Captain Smollett

- Added an opinion malus with vassals when you let them be occupied/raided

- Reduced base tax contribution of administrative vassals
- Reduced base time to siege a holding
- Tweaked "Viking exile" modifier, mainly removed min dice roll and added MAA bonuses
- Swapped army maintaince for MAA maintaince in bonuses for being lieges Marshal
- Allowed Form Portugal decision to be taken by kings of Galicia and Xenxir
- Removed Above expected court grandeur bonus multiplier for small realms
- Halved mercenary-related bonuses from Malleable Subjects tradition
- Half-reverted nerfs to all kinds of vassal tax/levy modifiers in traditions
- Reduced both of State Ransoming tradition effects (it's less painful now)
- Reduced both of Right to Prove tradition effects (also less painful now)
- Reduced garrison size from Stalward Defenders tradition
- Increased same culture mercenary cost bonus from Swords for Hire
- Reduced both Court Tutor's unique tasks proc chance by A LOT
- Reduced Court Tutor's "Teach court" task chance to target liege specifically
- Made 16-20 the most expensive ages in ruler designer (fr this time)
- Made age above 50 reduce ruler designer cost
- Buffed 4th Law and 4th Guile dynasty perk (half-reverted to vanilla)
- Nerfed 2nd Law dynasty perk
- Men at Arms changes:
- - Increased Order Knigt's damage and toughness by 10 and 6 respectively
- - Reduced Sahel Horsemen's damage by 2 (revert to vanilla)
- - Reduced Nile Archer's damage by 2
- - Reduced Mubarizun's damage by 2
- - Reduced Huscarls's damage by 4
- - Halved several unit's countering ratio against Heavy Cavalry and Elephantry
- - Removed ability to recruit War Elephants with Strength in Numbers tradition
- Added monthly prestige and piety to Conqueror trait
- Doubled most trait's effect on AI war chance and quadrupled ones for AI war cooldown
- - Quadrupled the one for Content, Tripled the one for Ambitious
- Added AI war chance reductions to Compassionate, Forgiving, Humble and Craven traits
- Added AI war chance bonus to Sadistic and Arrogant traits
- Made AI a bit less embark-happy
- Made AI recruit more siege units (I hope.)
- Restricted AI to only form new duchies if they have more than one county
- Restricted AI to only call allies into peasant/populist revolts if they're losing
- Restricted AI to never call players into holy wars vs their faith
- Made "Encircled" realms with sea access a bit more likely to accept vassalisation
- Tweaked marriage acceptance modifiers around alliance desire
- Added a janky fix to landless rulers generating renown as if they were normal dukes

Pembaruan: 8 Apr @ 10:58am
berdasarkan Captain Smollett

- Made true landless characters pass their gold to children/spouses/into location development on death
- Fixed special building in Santiago having vanilla tax income
- Restricted "Seize Peripheral Duchy" target titles to neighboring land only
- Increased de-jure drift gain/loss from events
- Increased "Opinion of predecessor" opinion modifiers values and duration
- Buffed levy stats from innovations
- Added a buff to skirmishers to Royal Armory (Late Medieval innovation)
- Added minor buff to archers and an increase to their maintaince to Advanced Bowmaking innovation
- Added knight limit to Knighthood innovation
- Raiding and occupation changes:
- - Tripled development loss from raiding
- - Made Recently looted modifier less harsh on development growth but added more effects
- - Removed the other recently looted modifier
- - Added county modifiers to when the whole county gets occupied/raided instead
- Added massive stress gain on refusal of call to arms from friend/lover/soulmate
- Made AI practically guaranteed to join wars on friend/lover/soulmate's side
- Made AI practically guaranteed to NOT join wars AGAINST friend/lover/soulmate's side
- Increased marriage acceptance from promising Grand Wedding a bit
- Decreased marriage acceptance from being recepients liege
- Made rivals/nemesis a lot less likely to accept marriage proposals from each other
- Restricted AI to only change obligations through tyranny for at least duke-tier vassals

Pembaruan: 4 Apr @ 11:34am
berdasarkan Captain Smollett

- Buffed knights a bit
- Increased legitimacy decay
- Increased AI legitimacy gain buff
- Made even more tweaks to AI MAA hiring score
- Improved AI building priorities... again.
- Made small AI's sometimes surrender without attacker having 100% warscore (fr this time)

Pembaruan: 2 Apr @ 6:50am
berdasarkan Captain Smollett

Updated to 1.15.0.1 (and 1.15.0.2)
- Made ruler designer characters of age beloew 16 way more expensive
- Made ruler designer characters of age above 40 cheaper
- Lowered amount of powerful vassals by 1 (except for empires)
- Made powerful vassal status a bit less flacky
- Commander traits changes:
- - Made each trait track level give +1 martial
- - Doubled most starting bonuses
- - Halved scaling bonuses
- - Reduced advantage bonus from max trait track level
- - Nerfed (mostly) culture-specific bonuses scaling
- - Tweaked some culture-specific bonuses on some traits
- - Increased ruler designer cost to 40
- Specific commander trait changes:
- - Rough terrain expert: removed wetlands advantage
- - Forder: added wetlands and floodplains advantage
- - Reaver: reduced both bonuses
- - Organizer: reduced both bonuses
- Lowered culture size impact on embrace new tradition speed
- Lowered tradition change cooldown
- Tweaked Mobile Guards tradition to be in line with nerfed Stand and Fight (thx MND)
- Resynced "Call House Member to War" AI acceptance with regular call to arms interaction
- Removed the ability to call allied mercenary companies into wars (they wont help anyways)
- Possibly made small AI's sometimes surrender without attacker having 100% warscore