RimWorld

RimWorld

Cinders of the Embergarden
Showing 61-70 of 166 entries
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Update: 7 Apr @ 6:35am

Fix

Nowadays, randomly styled weapons will all have the same UI icon, which avoids the problem of multiple icons when using the same weapon

Update: 6 Apr @ 6:51am

Fix

The loading criteria have been changed, and now both the local and workshop versions of the pre linked mod can be correctly recognized as loading conditions

Balance adjustment

The HP of inactive war machines has significantly increased, and now they are not easily damaged. Additionally, the wealth of inactive war machines and other inactive buildings has been greatly reduced to the original 5%, allowing for the construction of large quantities as decorations without any burden.
The prices of two types of defensive outerwear have been raised, and now they are guaranteed to be similar in cost to vanilla flak jackets.
Almost all clothing's blunt object defense has decreased to a level similar to vanilla games (without affecting CE)

Update: 26 Mar @ 3:58am

Balance adjustment:

The partial gain effect of uncontrollable tentacles has been moved to regeneration and resurrection

Vanilla style patch balance adjustment:

Uncontrollable tentacles can cause a decrease in movement speed of 0.1 and a decrease in long-range shooting accuracy of 90%

Update: 25 Mar @ 5:24am

Added Anvil of Discipline recipe during DMS loading

Update: 24 Mar @ 4:46pm

Fixed the issue of incorrect infinite stacking of xenogene when installing xenopack for Cinder

Update: 24 Mar @ 4:26am

CE bug fix:

Fixed the yellow error report generated when attacking enemies with the tentacle turret under CE
Changed the way the vanilla style balance patch is applied, so that it no longer conflicts with CE.

Update: 22 Mar @ 9:08am

CE adjustment:

All erosion bullets now require FSX and gold as materials
The burst of flint anti equipment rifle has been increased from 1 to 3
The magazine capacity has been increased from 5 to 6
The range has been reduced from 86 to 66

Balance adjustment:

The burst of flint anti equipment rifle has been increased from 1 to 2
Aim and cooldown time increased to 2

Update: 21 Mar @ 2:21pm

CE adjustment:

Slightly weakened the basic armor value of the helmet and armor under CE, but as compensation, the fully enclosed mask can be worn together with the helmet
Weakened the armor bonus of Long Dream, enemies are no longer difficult to deal with
Handbags were issued to hostile units to avoid them being unable to carry weapons due to insufficient bulk

Update: 21 Mar @ 2:18pm

Update: 21 Mar @ 2:18pm

[Auto-generated text]: Update on 3/22/2025 12:18:11 AM.